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Author SHA1 Message Date
Justin M. Keyes
c5262c4ca8 Merge pull request #35598 from neovim/backport-29073-to-release-0.11
docs: add guide for developing Lua plugins
2025-09-01 22:10:02 -04:00
Justin M. Keyes
dd8e3d7aa5 docs: Lua plugin development guide
(cherry picked from commit a5e7ccc329)
2025-09-01 21:56:58 -04:00
Marc Jakobi
a7491e1457 docs: Lua plugin development guide
(cherry picked from commit 28ab656122)
2025-09-01 23:53:57 +00:00
2 changed files with 315 additions and 10 deletions

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==============================================================================
Introduction *lua-guide*
This guide will go through the basics of using Lua in Nvim. It is not meant
to be a comprehensive encyclopedia of all available features, nor will it
detail all intricacies. Think of it as a survival kit -- the bare minimum
needed to know to comfortably get started on using Lua in Nvim.
An important thing to note is that this isn't a guide to the Lua language
itself. Rather, this is a guide on how to configure and modify Nvim through
the Lua language and the functions we provide to help with this. Take a look
at |luaref| and |lua-concepts| if you'd like to learn more about Lua itself.
Similarly, this guide assumes some familiarity with the basics of Nvim
This guide introduces the basics of everyday usage of Lua to configure and
operate Nvim. It assumes some familiarity with the (non-Lua) basics of Nvim
(commands, options, mappings, autocommands), which are covered in the
|user-manual|.
This is not a comprehensive encyclopedia of all available features. Think of
it as a survival kit: the bare minimum needed to comfortably get started on
using Lua in Nvim.
See |lua-plugin| for guidance on developing Lua plugins.
See |luaref| and |lua-concepts| for details on the Lua programming language.
------------------------------------------------------------------------------
Some words on the API *lua-guide-api*

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runtime/doc/lua-plugin.txt Normal file
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*lua-plugin.txt* Nvim
NVIM REFERENCE MANUAL
Guide to developing Lua plugins for Nvim
Type |gO| to see the table of contents.
==============================================================================
Introduction *lua-plugin*
This document provides guidance for developing Nvim (Lua) plugins:
See |lua-guide| for guidance on using Lua to configure and operate Nvim.
See |luaref| and |lua-concepts| for details on the Lua programming language.
==============================================================================
Creating your first plugin *lua-plugin-new*
Any Vimscript or Lua code file that lives in the right directory,
automatically is a "plugin". There's no maniest or "registration" required.
You can try it right now:
1. Visit your config directory: >
:exe 'edit' stdpath('config')
<
2. Create a `plugin/foo.lua` file in there.
3. Add something to it, like: >lua
vim.print('Hello World')
<
4. Start `nvim` and notice that it prints "Hello World" in the messages area.
Check `:messages` if you don't see it.
Besides `plugin/foo.lua`, which is always run at startup, you can define Lua
modules in the `lua/` directory. Those modules aren't loaded until your
`plugin/foo.lua`, the user, calls `require(…)`.
==============================================================================
Type safety *lua-plugin-type-safety*
Lua, as a dynamically typed language, is great for configuration. It provides
virtually immediate feedback.
But for larger projects, this can be a double-edged sword, leaving your plugin
susceptible to unexpected bugs at the wrong time.
You can leverage LuaCATS or "emmylua" annotations https://luals.github.io/wiki/annotations/
along with lua-language-server ("LuaLS") https://luals.github.io/ to catch
potential bugs in your CI before your plugin's users do. The Nvim codebase
uses these annotations extensively.
TOOLS
- lua-typecheck-action https://github.com/marketplace/actions/lua-typecheck-action
- lua-language-server https://luals.github.io
==============================================================================
Keymaps *lua-plugin-keymaps*
Avoid creating excessive keymaps automatically. Doing so can conflict with
user |mapping|s.
NOTE: An example for uncontroversial keymaps are buffer-local |mapping|s for
specific file types or floating windows, or <Plug> mappings.
A common approach to allow keymap configuration is to define a declarative DSL
https://en.wikipedia.org/wiki/Domain-specific_language via a `setup` function.
However, doing so means that
- You will have to implement and document it yourself.
- Users will likely face inconsistencies if another plugin has a slightly
different DSL.
- |init.lua| scripts that call such a `setup` function may throw an error if
the plugin is not installed or disabled.
As an alternative, you can provide |<Plug>| mappings to allow users to define
their own keymaps with |vim.keymap.set()|.
- This requires one line of code in user configs.
- Even if your plugin is not installed or disabled, creating the keymap won't
throw an error.
Another option is to simply expose a Lua function or |user-commands|.
Some benefits of |<Plug>| mappings are that you can
- Enforce options like `expr = true`.
- Use |vim.keymap|'s built-in mode handling to expose functionality only for
specific |map-modes|.
- Handle different |map-modes| differently with a single mapping, without
adding mode checks to the underlying implementation.
- Detect user-defined mappings through |hasmapto()| before creating defaults.
Some benefits of exposing a Lua function are:
- Extensibility, if the function takes an options table as an argument.
- A cleaner UX, if there are many options and enumerating all combinations
of options would result in a lot of |<Plug>| mappings.
NOTE: If your function takes an options table, users may still benefit
from |<Plug>| mappings for the most common combinations.
KEYMAP EXAMPLE
In your plugin:
>lua
vim.keymap.set('n', '<Plug>(SayHello)', function()
print('Hello from normal mode')
end, { noremap = true })
vim.keymap.set('v', '<Plug>(SayHello)', function()
print('Hello from visual mode')
end, { noremap = true })
<
In the user's config:
>lua
vim.keymap.set({'n', 'v'}, '<leader>h', '<Plug>(SayHello)')
<
==============================================================================
Initialization *lua-plugin-init*
Newcomers to Lua plugin development will often put all initialization logic in
a single `setup` function, which takes a table of options.
If you do this, users will be forced to call this function in order to use
your plugin, even if they are happy with the default configuration.
Strictly separated configuration and smart initialization allow your plugin to
work out of the box.
NOTE: A well designed plugin has minimal impact on startup time. See also
|lua-plugin-lazy|.
Common approaches to a strictly separated configuration are:
- A Lua function, e.g. `setup(opts)` or `configure(opts)`, which only overrides the
default configuration and does not contain any initialization logic.
- A Vimscript compatible table (e.g. in the |vim.g| or |vim.b| namespace) that your
plugin reads from and validates at initialization time.
See also |lua-vim-variables|.
Typically, automatic initialization logic is done in a |plugin| or |ftplugin|
script. See also |'runtimepath'|.
==============================================================================
Lazy loading *lua-plugin-lazy*
Some users like to micro-manage "lazy loading" of plugins by explicitly
configuring which commands and key mappings load the plugin.
Your plugin should not depend on every user micro-managing their configuration
in such a way. Nvim has a mechanism for every plugin to do its own implicit
lazy-loading (in Vimscript it's called |autoload|), via `autoload/`
(Vimscript) and `lua/` (Lua). Plugin authors can provide "lazy loading" by
providing a `plugin/<name>.lua` file which defines their commands and
keymappings. This file should be small, and should not eagerly `require()` the
rest of your plugin. Commands and mappings should do the `require()`.
Guidance:
- Plugins should arrange their "lazy" behavior once, instead of expecting every user to micromanage it.
- Keep `plugin/<name>.lua` small, avoid eagerly calling `require()` on modules
until a command or mapping is actually used.
------------------------------------------------------------------------------
Defer require() calls *lua-plugin-defer-require*
`plugin/<name>.lua` scripts (|plugin|) are eagerly run at startup; this is
intentional, so that plugins can setup the (minimal) commands and keymappings
that users will use to invoke the plugin. This also means these "plugin/"
files should NOT eagerly `require` Lua modules.
For example, instead of:
>lua
local foo = require('foo')
vim.api.nvim_create_user_command('MyCommand', function()
foo.do_something()
end, { -- ... })
<
which calls `require('foo')` as soon as the module is loaded, you can
lazy-load it by moving the `require` into the command's implementation:
>lua
vim.api.nvim_create_user_command('MyCommand', function()
local foo = require('foo')
foo.do_something()
end, {
-- ...
})
<
Likewise, if a plugin uses a Lua module as an entrypoint, it should
defer `require` calls too.
NOTE: For a Vimscript alternative to `require`, see |autoload|.
NOTE: If you are worried about eagerly creating user commands, autocommands or
keymaps at startup: Plugin managers that provide abstractions for lazy-loading
plugins on such events do the same amount of work. There is no performance
benefit for users to define lazy-loading entrypoints in their configuration
instead of plugins defining it in `plugin/<name>.lua`.
NOTE: You can use |--startuptime| to |profile| the impact a plugin has on
startup time.
------------------------------------------------------------------------------
Filetype-specific functionality *lua-plugin-filetype*
Consider making use of 'filetype' for any functionality that is specific to
a filetype, by putting the initialization logic in a `ftplugin/{filetype}.lua`
script.
FILETYPE EXAMPLE
A plugin tailored to Rust development might have initialization in
`ftplugin/rust.lua`:
>lua
if not vim.g.loaded_my_rust_plugin then
-- Initialize
end
-- NOTE: Using `vim.g.loaded_` prevents the plugin from initializing twice
-- and allows users to prevent plugins from loading
-- (in both Lua and Vimscript).
vim.g.loaded_my_rust_plugin = true
local bufnr = vim.api.nvim_get_current_buf()
-- do something specific to this buffer,
-- e.g. add a |<Plug>| mapping or create a command
vim.keymap.set('n', '<Plug>(MyPluginBufferAction)', function()
print('Hello')
end, { noremap = true, buffer = bufnr, })
<
==============================================================================
Configuration *lua-plugin-config*
Once you have merged the default configuration with the user's config, you
should validate configs.
Validations could include:
- Correct types, see |vim.validate()|
- Unknown fields in the user config (e.g. due to typos).
This can be tricky to implement, and may be better suited for a |health|
check, to reduce overhead.
==============================================================================
Troubleshooting *lua-plugin-troubleshooting*
HEALTH
Nvim's "health" framework gives plugins a simple way to report status checks
to users. See |health-dev| for an example.
Basically, this just means your plugin will have a `lua/{plugin}/health.lua`
file. |:checkhealth| will automatically find this file when it runs.
Some things to validate:
- User configuration
- Proper initialization
- Presence of Lua dependencies (e.g. other plugins)
- Presence of external dependencies
MINIMAL CONFIG TEMPLATE
It can be useful to provide a template for a minimal configuration, along with
a guide on how to use it to reproduce issues.
==============================================================================
Versioning and releases *lua-plugin-versioning*
Consider:
- Use |vim.deprecate()| or a `---@deprecate` annotation when you need to
communicate a (future) breaking change or discourged practice.
- Using SemVer https://semver.org/ tags and releases to properly communicate
bug fixes, new features, and breaking changes.
- Automating versioning and releases in CI.
- Publishing to luarocks https://luarocks.org, especially if your plugin
has dependencies or components that need to be built; or if it could be a
dependency for another plugin.
FURTHER READING
- Luarocks ❤️ Nvim https://github.com/nvim-neorocks/sample-luarocks-plugin
VERSIONING TOOLS
- luarocks-tag-release
https://github.com/marketplace/actions/luarocks-tag-release
- release-please-action
https://github.com/marketplace/actions/release-please-action
- semantic-release
https://github.com/semantic-release/semantic-release
==============================================================================
Documentation *lua-plugin-doc*
Provide vimdoc (see |help-writing|), so that users can read your plugin's
documentation in Nvim, by entering `:h {plugin}` in |command-mode|.
DOCUMENTATION TOOLS
- panvimdoc https://github.com/kdheepak/panvimdoc
vim:tw=78:ts=8:sw=4:sts=4:et:ft=help:norl: