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neovim/src/nvim/grid_defs.h

122 lines
3.7 KiB
C

#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "nvim/pos_defs.h"
#include "nvim/types_defs.h"
enum {
kZIndexDefaultGrid = 0,
kZIndexFloatDefault = 50,
kZIndexPopupMenu = 100,
kZIndexMessages = 200,
kZIndexCmdlinePopupMenu = 250,
};
/// ScreenGrid represents a resizable rectuangular grid displayed by UI clients.
///
/// chars[] contains the UTF-8 text that is currently displayed on the grid.
/// It is stored as a single block of cells. When redrawing a part of the grid,
/// the new state can be compared with the existing state of the grid. This way
/// we can avoid sending bigger updates than necessary to the Ul layer.
///
/// Screen cells are stored as NUL-terminated UTF-8 strings, and a cell can
/// contain composing characters as many as fits in MAX_SCHAR_SIZE-1 bytes
/// The composing characters are to be drawn on top of the original character.
/// The content after the NUL is not defined (so comparison must be done a
/// single cell at a time). Double-width characters are stored in the left cell,
/// and the right cell should only contain the empty string. When a part of the
/// screen is cleared, the cells should be filled with a single whitespace char.
///
/// attrs[] contains the highlighting attribute for each cell.
///
/// vcols[] contains the virtual columns in the line. -1 means not available
/// or before buffer text.
/// -2 or -3 means in fold column and a mouse click should:
/// -2: open a fold
/// -3: close a fold
///
/// line_offset[n] is the offset from chars[], attrs[] and vcols[] for the start
/// of line 'n'. These offsets are in general not linear, as full screen scrolling
/// is implemented by rotating the offsets in the line_offset array.
typedef struct ScreenGrid ScreenGrid;
struct ScreenGrid {
handle_T handle;
schar_T *chars;
sattr_T *attrs;
colnr_T *vcols;
size_t *line_offset;
// last column that was drawn (not cleared with the default background).
// only used when "throttled" is set. Not allocated by grid_alloc!
int *dirty_col;
// the size of the allocated grid.
int rows;
int cols;
// The state of the grid is valid. Otherwise it needs to be redrawn.
bool valid;
// only draw internally and don't send updates yet to the compositor or
// external UI.
bool throttled;
// whether the compositor should blend the grid with the background grid
bool blending;
// whether the grid interacts with mouse events.
bool mouse_enabled;
// z-index: the order in the stack of grids.
int zindex;
// Below is state owned by the compositor. Should generally not be set/read
// outside this module, except for specific compatibility hacks
// position of the grid on the composed screen.
int comp_row;
int comp_col;
// Requested width and height of the grid upon resize. Used by
// `ui_compositor` to correctly determine which regions need to
// be redrawn.
int comp_width;
int comp_height;
// z-index of the grid. Grids with higher index is draw on top.
// default_grid.comp_index is always zero.
size_t comp_index;
// compositor should momentarily ignore the grid. Used internally when
// moving around grids etc.
bool comp_disabled;
// need to resend win_float_pos or similar due to comp_index change
bool pending_comp_index_update;
};
#define SCREEN_GRID_INIT { 0, NULL, NULL, NULL, NULL, NULL, 0, 0, false, \
false, false, true, 0, \
0, 0, 0, 0, 0, false, true }
/// Represents the position of a viewport within a ScreenGrid
typedef struct {
ScreenGrid *target;
int row_offset;
int col_offset;
} GridView;
typedef struct {
int args[3];
int icell;
int ncells;
int coloff;
int cur_attr;
int clear_width;
bool wrap;
} GridLineEvent;