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122 lines
3.7 KiB
C
122 lines
3.7 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "nvim/pos_defs.h"
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#include "nvim/types_defs.h"
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enum {
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kZIndexDefaultGrid = 0,
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kZIndexFloatDefault = 50,
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kZIndexPopupMenu = 100,
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kZIndexMessages = 200,
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kZIndexCmdlinePopupMenu = 250,
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};
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/// ScreenGrid represents a resizable rectuangular grid displayed by UI clients.
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///
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/// chars[] contains the UTF-8 text that is currently displayed on the grid.
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/// It is stored as a single block of cells. When redrawing a part of the grid,
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/// the new state can be compared with the existing state of the grid. This way
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/// we can avoid sending bigger updates than necessary to the Ul layer.
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///
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/// Screen cells are stored as NUL-terminated UTF-8 strings, and a cell can
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/// contain composing characters as many as fits in MAX_SCHAR_SIZE-1 bytes
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/// The composing characters are to be drawn on top of the original character.
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/// The content after the NUL is not defined (so comparison must be done a
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/// single cell at a time). Double-width characters are stored in the left cell,
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/// and the right cell should only contain the empty string. When a part of the
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/// screen is cleared, the cells should be filled with a single whitespace char.
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///
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/// attrs[] contains the highlighting attribute for each cell.
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///
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/// vcols[] contains the virtual columns in the line. -1 means not available
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/// or before buffer text.
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/// -2 or -3 means in fold column and a mouse click should:
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/// -2: open a fold
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/// -3: close a fold
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///
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/// line_offset[n] is the offset from chars[], attrs[] and vcols[] for the start
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/// of line 'n'. These offsets are in general not linear, as full screen scrolling
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/// is implemented by rotating the offsets in the line_offset array.
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typedef struct ScreenGrid ScreenGrid;
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struct ScreenGrid {
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handle_T handle;
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schar_T *chars;
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sattr_T *attrs;
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colnr_T *vcols;
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size_t *line_offset;
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// last column that was drawn (not cleared with the default background).
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// only used when "throttled" is set. Not allocated by grid_alloc!
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int *dirty_col;
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// the size of the allocated grid.
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int rows;
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int cols;
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// The state of the grid is valid. Otherwise it needs to be redrawn.
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bool valid;
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// only draw internally and don't send updates yet to the compositor or
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// external UI.
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bool throttled;
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// whether the compositor should blend the grid with the background grid
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bool blending;
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// whether the grid interacts with mouse events.
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bool mouse_enabled;
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// z-index: the order in the stack of grids.
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int zindex;
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// Below is state owned by the compositor. Should generally not be set/read
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// outside this module, except for specific compatibility hacks
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// position of the grid on the composed screen.
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int comp_row;
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int comp_col;
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// Requested width and height of the grid upon resize. Used by
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// `ui_compositor` to correctly determine which regions need to
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// be redrawn.
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int comp_width;
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int comp_height;
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// z-index of the grid. Grids with higher index is draw on top.
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// default_grid.comp_index is always zero.
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size_t comp_index;
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// compositor should momentarily ignore the grid. Used internally when
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// moving around grids etc.
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bool comp_disabled;
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// need to resend win_float_pos or similar due to comp_index change
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bool pending_comp_index_update;
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};
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#define SCREEN_GRID_INIT { 0, NULL, NULL, NULL, NULL, NULL, 0, 0, false, \
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false, false, true, 0, \
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0, 0, 0, 0, 0, false, true }
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/// Represents the position of a viewport within a ScreenGrid
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typedef struct {
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ScreenGrid *target;
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int row_offset;
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int col_offset;
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} GridView;
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typedef struct {
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int args[3];
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int icell;
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int ncells;
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int coloff;
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int cur_attr;
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int clear_width;
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bool wrap;
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} GridLineEvent;
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