Nvim core source
Module-specific details are documented at the top of each module (terminal.c
,
screen.c
, ...).
See :help development
for more guidelines.
Logs
Low-level log messages sink to $NVIM_LOG_FILE
.
You can use LOG_CALLSTACK();
anywhere in the source to log the current
stacktrace. To log in an alternate file, e.g. stderr, use
LOG_CALLSTACK_TO_FILE(FILE*)
. (Currently Linux-only.)
UI events are logged at level 0 (DEBUG_LOG_LEVEL
).
rm -rf build/
make CMAKE_EXTRA_FLAGS="-DMIN_LOG_LEVEL=0"
Filename conventions
The source files use extensions to hint about their purpose.
*.c
,*.generated.c
- full C files, with all includes, etc.*.c.h
- parametrized C files, contain all necessary includes, but require defining macros before actually using. Example:typval_encode.c.h
*.h
- full headers, with all includes. Does not apply to*.generated.h
.*.h.generated.h
- exported functions’ declarations.*.c.generated.h
- static functions’ declarations.
Nvim lifecycle
Following describes how Nvim processes input.
Consider a typical Vim-like editing session:
- Vim dispays the welcome screen
- User types:
:
- Vim enters command-line mode
- User types:
edit README.txt<CR>
- Vim opens the file and returns to normal mode
- User types:
G
- Vim navigates to the end of the file
- User types:
5
- Vim enters count-pending mode
- User types:
d
- Vim enters operator-pending mode
- User types:
w
- Vim deletes 5 words
- User types:
g
- Vim enters the "g command mode"
- User types:
g
- Vim goes to the beginning of the file
- User types:
i
- Vim enters insert mode
- User types:
word<ESC>
- Vim inserts "word" at the beginning and returns to normal mode
Note that we split user actions into sequences of inputs that change the state of the editor. While there's no documentation about a "g command mode" (step 16), internally it is implemented similarly to "operator-pending mode".
From this we can see that Vim has the behavior of an input-driven state machine (more specifically, a pushdown automaton since it requires a stack for transitioning back from states). Assuming each state has a callback responsible for handling keys, this pseudocode represents the main program loop:
def state_enter(state_callback, data):
do
key = readkey() # read a key from the user
while state_callback(data, key) # invoke the callback for the current state
That is, each state is entered by calling state_enter
and passing a
state-specific callback and data. Here is a high-level pseudocode for a program
that implements something like the workflow described above:
def main()
state_enter(normal_state, {}):
def normal_state(data, key):
if key == ':':
state_enter(command_line_state, {})
elif key == 'i':
state_enter(insert_state, {})
elif key == 'd':
state_enter(delete_operator_state, {})
elif key == 'g':
state_enter(g_command_state, {})
elif is_number(key):
state_enter(get_operator_count_state, {'count': key})
elif key == 'G'
jump_to_eof()
return true
def command_line_state(data, key):
if key == '<cr>':
if data['input']:
execute_ex_command(data['input'])
return false
elif key == '<esc>'
return false
if not data['input']:
data['input'] = ''
data['input'] += key
return true
def delete_operator_state(data, key):
count = data['count'] or 1
if key == 'w':
delete_word(count)
elif key == '$':
delete_to_eol(count)
return false # return to normal mode
def g_command_state(data, key):
if key == 'g':
go_top()
elif key == 'v':
reselect()
return false # return to normal mode
def get_operator_count_state(data, key):
if is_number(key):
data['count'] += key
return true
unshift_key(key) # return key to the input buffer
state_enter(delete_operator_state, data)
return false
def insert_state(data, key):
if key == '<esc>':
return false # exit insert mode
self_insert(key)
return true
The above gives an idea of how Nvim is organized internally. Some states like
the g_command_state
or get_operator_count_state
do not have a dedicated
state_enter
callback, but are implicitly embedded into other states (this
will change later as we continue the refactoring effort). To start reading the
actual code, here's the recommended order:
state_enter()
function (state.c). This is the actual program loop, note that aVimState
structure is used, which contains function pointers for the callback and state data.main()
function (main.c). After all startup,normal_enter
is called at the end of function to enter normal mode.normal_enter()
function (normal.c) is a small wrapper for setting up the NormalState structure and callingstate_enter
.normal_check()
function (normal.c) is called before each iteration of normal mode.normal_execute()
function (normal.c) is called when a key is read in normal mode.
The basic structure described for normal mode in 3, 4 and 5 is used for other
modes managed by the state_enter
loop:
- command-line mode:
command_line_{enter,check,execute}()
(ex_getln.c
) - insert mode:
insert_{enter,check,execute}()
(edit.c
) - terminal mode:
terminal_{enter,execute}()
(terminal.c
)
Async event support
One of the features Nvim added is the support for handling arbitrary asynchronous events, which can include:
- RPC requests
- job control callbacks
- timers
Nvim implements this functionality by entering another event loop while waiting for characters, so instead of:
def state_enter(state_callback, data):
do
key = readkey() # read a key from the user
while state_callback(data, key) # invoke the callback for the current state
Nvim program loop is more like:
def state_enter(state_callback, data):
do
event = read_next_event() # read an event from the operating system
while state_callback(data, event) # invoke the callback for the current state
where event
is something the operating system delivers to us, including (but
not limited to) user input. The read_next_event()
part is internally
implemented by libuv, the platform layer used by Nvim.
Since Nvim inherited its code from Vim, the states are not prepared to receive "arbitrary events", so we use a special key to represent those (When a state receives an "arbitrary event", it normally doesn't do anything other update the screen).