mirror of
https://github.com/neovim/neovim.git
synced 2025-10-16 23:06:14 +00:00
163 lines
4.4 KiB
C
163 lines
4.4 KiB
C
// This is an open source non-commercial project. Dear PVS-Studio, please check
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// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// UI wrapper that sends requests to the UI thread.
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// Used by the built-in TUI and libnvim-based UIs.
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#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <limits.h>
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#include "nvim/log.h"
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#include "nvim/main.h"
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#include "nvim/vim.h"
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#include "nvim/ui.h"
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#include "nvim/memory.h"
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#include "nvim/ui_bridge.h"
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#include "nvim/ugrid.h"
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#include "nvim/api/private/helpers.h"
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "ui_bridge.c.generated.h"
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#endif
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#define UI(b) (((UIBridgeData *)b)->ui)
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// Schedule a function call on the UI bridge thread.
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#define UI_BRIDGE_CALL(ui, name, argc, ...) \
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((UIBridgeData *)ui)->scheduler( \
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event_create(ui_bridge_##name##_event, argc, __VA_ARGS__), UI(ui))
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#define INT2PTR(i) ((void *)(intptr_t)i)
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#define PTR2INT(p) ((Integer)(intptr_t)p)
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "ui_events_bridge.generated.h"
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#endif
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UI *ui_bridge_attach(UI *ui, ui_main_fn ui_main, event_scheduler scheduler)
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{
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UIBridgeData *rv = xcalloc(1, sizeof(UIBridgeData));
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rv->ui = ui;
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rv->bridge.rgb = ui->rgb;
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rv->bridge.stop = ui_bridge_stop;
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rv->bridge.resize = ui_bridge_resize;
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rv->bridge.clear = ui_bridge_clear;
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rv->bridge.eol_clear = ui_bridge_eol_clear;
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rv->bridge.cursor_goto = ui_bridge_cursor_goto;
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rv->bridge.mode_info_set = ui_bridge_mode_info_set;
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rv->bridge.update_menu = ui_bridge_update_menu;
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rv->bridge.busy_start = ui_bridge_busy_start;
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rv->bridge.busy_stop = ui_bridge_busy_stop;
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rv->bridge.mouse_on = ui_bridge_mouse_on;
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rv->bridge.mouse_off = ui_bridge_mouse_off;
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rv->bridge.mode_change = ui_bridge_mode_change;
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rv->bridge.set_scroll_region = ui_bridge_set_scroll_region;
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rv->bridge.scroll = ui_bridge_scroll;
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rv->bridge.highlight_set = ui_bridge_highlight_set;
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rv->bridge.put = ui_bridge_put;
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rv->bridge.bell = ui_bridge_bell;
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rv->bridge.visual_bell = ui_bridge_visual_bell;
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rv->bridge.update_fg = ui_bridge_update_fg;
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rv->bridge.update_bg = ui_bridge_update_bg;
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rv->bridge.update_sp = ui_bridge_update_sp;
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rv->bridge.flush = ui_bridge_flush;
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rv->bridge.suspend = ui_bridge_suspend;
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rv->bridge.set_title = ui_bridge_set_title;
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rv->bridge.set_icon = ui_bridge_set_icon;
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rv->scheduler = scheduler;
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for (UIWidget i = 0; (int)i < UI_WIDGETS; i++) {
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rv->bridge.ui_ext[i] = ui->ui_ext[i];
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}
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rv->ui_main = ui_main;
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uv_mutex_init(&rv->mutex);
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uv_cond_init(&rv->cond);
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uv_mutex_lock(&rv->mutex);
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rv->ready = false;
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if (uv_thread_create(&rv->ui_thread, ui_thread_run, rv)) {
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abort();
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}
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while (!rv->ready) {
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uv_cond_wait(&rv->cond, &rv->mutex);
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}
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uv_mutex_unlock(&rv->mutex);
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ui_attach_impl(&rv->bridge);
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return &rv->bridge;
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}
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void ui_bridge_stopped(UIBridgeData *bridge)
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{
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uv_mutex_lock(&bridge->mutex);
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bridge->stopped = true;
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uv_mutex_unlock(&bridge->mutex);
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}
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static void ui_thread_run(void *data)
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{
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UIBridgeData *bridge = data;
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bridge->ui_main(bridge, bridge->ui);
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}
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static void ui_bridge_stop(UI *b)
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{
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UIBridgeData *bridge = (UIBridgeData *)b;
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bool stopped = bridge->stopped = false;
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UI_BRIDGE_CALL(b, stop, 1, b);
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for (;;) {
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uv_mutex_lock(&bridge->mutex);
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stopped = bridge->stopped;
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uv_mutex_unlock(&bridge->mutex);
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if (stopped) {
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break;
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}
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loop_poll_events(&main_loop, 10);
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}
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uv_thread_join(&bridge->ui_thread);
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uv_mutex_destroy(&bridge->mutex);
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uv_cond_destroy(&bridge->cond);
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ui_detach_impl(b);
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xfree(b);
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}
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static void ui_bridge_stop_event(void **argv)
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{
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UI *ui = UI(argv[0]);
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ui->stop(ui);
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}
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static void ui_bridge_highlight_set(UI *b, HlAttrs attrs)
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{
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HlAttrs *a = xmalloc(sizeof(HlAttrs));
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*a = attrs;
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UI_BRIDGE_CALL(b, highlight_set, 2, b, a);
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}
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static void ui_bridge_highlight_set_event(void **argv)
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{
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UI *ui = UI(argv[0]);
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ui->highlight_set(ui, *((HlAttrs *)argv[1]));
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xfree(argv[1]);
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}
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static void ui_bridge_suspend(UI *b)
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{
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UIBridgeData *data = (UIBridgeData *)b;
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uv_mutex_lock(&data->mutex);
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UI_BRIDGE_CALL(b, suspend, 1, b);
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data->ready = false;
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// suspend the main thread until CONTINUE is called by the UI thread
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while (!data->ready) {
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uv_cond_wait(&data->cond, &data->mutex);
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}
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uv_mutex_unlock(&data->mutex);
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}
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static void ui_bridge_suspend_event(void **argv)
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{
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UI *ui = UI(argv[0]);
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ui->suspend(ui);
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}
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