Files
neovim/cmake.deps/cmake/BuildLuv.cmake
dundargoc 4c5c6ca800 build: various cmake fixes (#21902)
* build: various cmake refactors and simplifications

- Add STATUS keyword to message to ensure messages are shown in the
  correct order.
- Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our
  dependencies.
- Simplify how msgpack and luv configure options are constructed.
- Rely on the default installation for luv instead of manually passing
  configure, build and install commands.
- Simplify return code conditional.

* build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround

CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent
the shell from interpreting `;`, which CMake uses as a list separator.
However, the same thing can be achieved by instead passing
CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more
idiomatic way of achieving the same thing.

* build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING

The problem with the current setup is that CMAKE_BUILD_TYPE is defined
after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the
first run, meaning that dependencies are built without a build type.
However, since CMAKE_BUILD_TYPE is a cache variable its value will
persist in subsequent runs. On the second run BUILD_TYPE_STRING will
have the correct value, but it's a different value from the ones the
dependencies were built with. This will force some dependencies to be
built again.

Fixes https://github.com/neovim/neovim/issues/21672.
2023-01-20 23:48:46 +01:00

83 lines
2.2 KiB
CMake

set(LUV_INCLUDE_FLAGS
"-I${DEPS_INSTALL_DIR}/include -I${DEPS_INSTALL_DIR}/include/luajit-2.1")
set(LUV_CMAKE_ARGS
-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
${BUILD_TYPE_STRING}
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DLUA_BUILD_TYPE=System
-DLUA_COMPAT53_DIR=${DEPS_BUILD_DIR}/src/lua-compat-5.3
-DWITH_SHARED_LIBUV=ON
-DBUILD_SHARED_LIBS=OFF
-DBUILD_STATIC_LIBS=ON
-DBUILD_MODULE=OFF)
if(USE_BUNDLED_LUAJIT)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
elseif(USE_BUNDLED_LUA)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
else()
find_package(LuaJit)
if(LUAJIT_FOUND)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
else()
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
endif()
endif()
if(USE_BUNDLED_LIBUV)
list(APPEND LUV_CMAKE_ARGS
-DCMAKE_PREFIX_PATH=${DEPS_INSTALL_DIR}
-DLIBUV_LIBRARIES=uv_a)
endif()
if(MSVC)
list(APPEND LUV_CMAKE_ARGS
"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}")
else()
list(APPEND LUV_CMAKE_ARGS
"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS} -fPIC")
if(CMAKE_GENERATOR MATCHES "Unix Makefiles" AND
(CMAKE_SYSTEM_NAME MATCHES ".*BSD" OR CMAKE_SYSTEM_NAME MATCHES "DragonFly"))
list(APPEND LUV_CMAKE_ARGS -DCMAKE_MAKE_PROGRAM=gmake)
endif()
endif()
if(USE_EXISTING_SRC_DIR)
unset(LUA_COMPAT53_URL)
endif()
ExternalProject_Add(lua-compat-5.3
URL ${LUA_COMPAT53_URL}
URL_HASH SHA256=${LUA_COMPAT53_SHA256}
DOWNLOAD_NO_PROGRESS TRUE
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/lua-compat-5.3
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
if(USE_EXISTING_SRC_DIR)
unset(LUV_URL)
endif()
ExternalProject_Add(luv-static
DEPENDS lua-compat-5.3
URL ${LUV_URL}
URL_HASH SHA256=${LUV_SHA256}
DOWNLOAD_NO_PROGRESS TRUE
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luv
SOURCE_DIR ${DEPS_BUILD_DIR}/src/luv
CMAKE_ARGS ${LUV_CMAKE_ARGS}
CMAKE_CACHE_ARGS
-DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES})
list(APPEND THIRD_PARTY_DEPS luv-static)
if(USE_BUNDLED_LUAJIT)
add_dependencies(luv-static luajit)
elseif(USE_BUNDLED_LUA)
add_dependencies(luv-static lua)
endif()
if(USE_BUNDLED_LIBUV)
add_dependencies(luv-static libuv)
endif()