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* build: various cmake refactors and simplifications - Add STATUS keyword to message to ensure messages are shown in the correct order. - Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our dependencies. - Simplify how msgpack and luv configure options are constructed. - Rely on the default installation for luv instead of manually passing configure, build and install commands. - Simplify return code conditional. * build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent the shell from interpreting `;`, which CMake uses as a list separator. However, the same thing can be achieved by instead passing CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more idiomatic way of achieving the same thing. * build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING The problem with the current setup is that CMAKE_BUILD_TYPE is defined after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the first run, meaning that dependencies are built without a build type. However, since CMAKE_BUILD_TYPE is a cache variable its value will persist in subsequent runs. On the second run BUILD_TYPE_STRING will have the correct value, but it's a different value from the ones the dependencies were built with. This will force some dependencies to be built again. Fixes https://github.com/neovim/neovim/issues/21672.
83 lines
2.2 KiB
CMake
83 lines
2.2 KiB
CMake
set(LUV_INCLUDE_FLAGS
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"-I${DEPS_INSTALL_DIR}/include -I${DEPS_INSTALL_DIR}/include/luajit-2.1")
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set(LUV_CMAKE_ARGS
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-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
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-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
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-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
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${BUILD_TYPE_STRING}
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-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
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-DLUA_BUILD_TYPE=System
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-DLUA_COMPAT53_DIR=${DEPS_BUILD_DIR}/src/lua-compat-5.3
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-DWITH_SHARED_LIBUV=ON
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-DBUILD_SHARED_LIBS=OFF
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-DBUILD_STATIC_LIBS=ON
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-DBUILD_MODULE=OFF)
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if(USE_BUNDLED_LUAJIT)
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list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
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elseif(USE_BUNDLED_LUA)
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list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
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else()
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find_package(LuaJit)
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if(LUAJIT_FOUND)
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list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
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else()
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list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
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endif()
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endif()
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if(USE_BUNDLED_LIBUV)
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list(APPEND LUV_CMAKE_ARGS
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-DCMAKE_PREFIX_PATH=${DEPS_INSTALL_DIR}
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-DLIBUV_LIBRARIES=uv_a)
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endif()
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if(MSVC)
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list(APPEND LUV_CMAKE_ARGS
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"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}")
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else()
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list(APPEND LUV_CMAKE_ARGS
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"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS} -fPIC")
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if(CMAKE_GENERATOR MATCHES "Unix Makefiles" AND
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(CMAKE_SYSTEM_NAME MATCHES ".*BSD" OR CMAKE_SYSTEM_NAME MATCHES "DragonFly"))
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list(APPEND LUV_CMAKE_ARGS -DCMAKE_MAKE_PROGRAM=gmake)
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endif()
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endif()
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if(USE_EXISTING_SRC_DIR)
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unset(LUA_COMPAT53_URL)
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endif()
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ExternalProject_Add(lua-compat-5.3
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URL ${LUA_COMPAT53_URL}
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URL_HASH SHA256=${LUA_COMPAT53_SHA256}
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DOWNLOAD_NO_PROGRESS TRUE
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DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/lua-compat-5.3
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND "")
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if(USE_EXISTING_SRC_DIR)
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unset(LUV_URL)
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endif()
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ExternalProject_Add(luv-static
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DEPENDS lua-compat-5.3
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URL ${LUV_URL}
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URL_HASH SHA256=${LUV_SHA256}
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DOWNLOAD_NO_PROGRESS TRUE
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DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luv
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SOURCE_DIR ${DEPS_BUILD_DIR}/src/luv
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CMAKE_ARGS ${LUV_CMAKE_ARGS}
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CMAKE_CACHE_ARGS
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-DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES})
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list(APPEND THIRD_PARTY_DEPS luv-static)
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if(USE_BUNDLED_LUAJIT)
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add_dependencies(luv-static luajit)
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elseif(USE_BUNDLED_LUA)
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add_dependencies(luv-static lua)
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endif()
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if(USE_BUNDLED_LIBUV)
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add_dependencies(luv-static libuv)
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endif()
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