Files
neovim/src/nvim/state.c
Gregory Anders 0dd933265f feat(terminal)!: cursor shape and blink (#31562)
When a terminal application running inside the terminal emulator sets
the cursor shape or blink status of the cursor, update the cursor in the
parent terminal to match.

This removes the "virtual cursor" that has been in use by the terminal
emulator since the beginning. The original rationale for using the
virtual cursor was to avoid having to support additional UI methods to
change the cursor color for other (non-TUI) UIs, instead relying on the
TermCursor and TermCursorNC highlight groups.

The TermCursor highlight group is now used in the default 'guicursor'
value, which has a new entry for Terminal mode. However, the
TermCursorNC highlight group is no longer supported: since terminal
windows now use the real cursor, when the window is not focused there is
no cursor displayed in the window at all, so there is nothing to
highlight. Users can still use the StatusLineTermNC highlight group to
differentiate non-focused terminal windows.

BREAKING CHANGE: The TermCursorNC highlight group is no longer supported.
2024-12-17 07:11:41 -06:00

330 lines
9.5 KiB
C

#include <stdbool.h>
#include <string.h>
#include "nvim/ascii_defs.h"
#include "nvim/autocmd.h"
#include "nvim/autocmd_defs.h"
#include "nvim/buffer_defs.h"
#include "nvim/drawscreen.h"
#include "nvim/eval.h"
#include "nvim/eval/typval.h"
#include "nvim/eval/typval_defs.h"
#include "nvim/event/defs.h"
#include "nvim/event/loop.h"
#include "nvim/event/multiqueue.h"
#include "nvim/ex_getln.h"
#include "nvim/getchar.h"
#include "nvim/globals.h"
#include "nvim/insexpand.h"
#include "nvim/keycodes.h"
#include "nvim/log.h"
#include "nvim/macros_defs.h"
#include "nvim/main.h"
#include "nvim/memory.h"
#include "nvim/option.h"
#include "nvim/option_vars.h"
#include "nvim/os/input.h"
#include "nvim/state.h"
#include "nvim/strings.h"
#include "nvim/types_defs.h"
#include "nvim/ui.h"
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "state.c.generated.h"
#endif
void state_enter(VimState *s)
FUNC_ATTR_NONNULL_ALL
{
while (true) {
int check_result = s->check ? s->check(s) : 1;
if (!check_result) {
break; // Terminate this state.
} else if (check_result == -1) {
continue; // check() again.
}
// Execute this state.
int key;
getkey:
// Apply mappings first by calling vpeekc() directly.
// - If vpeekc() returns non-NUL, there is a character already available for processing, so
// don't block for events. vgetc() may still block, in case of an incomplete UTF-8 sequence.
// - If vpeekc() returns NUL, vgetc() will block, and there are three cases:
// - There is no input available.
// - All of available input maps to an empty string.
// - There is an incomplete mapping.
// A blocking wait for a character should only be done in the third case, which is the only
// case of the three where typebuf.tb_len > 0 after vpeekc() returns NUL.
if (vpeekc() != NUL || typebuf.tb_len > 0) {
key = safe_vgetc();
} else if (!multiqueue_empty(main_loop.events)) {
// No input available and processing events may take time, flush now.
ui_flush();
// Event was made available after the last multiqueue_process_events call
key = K_EVENT;
} else {
// Ensure the screen is fully updated before blocking for input. Because of the duality of
// redraw_later, this can't be done in command-line or when waiting for "Press ENTER".
// In many of those cases the redraw is expected AFTER the key press, while normally it should
// update the screen immediately.
if (must_redraw != 0 && !need_wait_return && (State & MODE_CMDLINE) == 0) {
update_screen();
setcursor(); // put cursor back where it belongs
}
// Flush screen updates before blocking.
ui_flush();
// Call `input_get` directly to block for events or user input without consuming anything from
// `os/input.c:input_buffer` or calling the mapping engine.
input_get(NULL, 0, -1, typebuf.tb_change_cnt, main_loop.events);
// If an event was put into the queue, we send K_EVENT directly.
if (!input_available() && !multiqueue_empty(main_loop.events)) {
key = K_EVENT;
} else {
goto getkey;
}
}
if (key == K_EVENT) {
// An event handler may use the value of reg_executing.
// Clear it if it should be cleared when getting the next character.
check_end_reg_executing(true);
may_sync_undo();
}
#ifdef NVIM_LOG_DEBUG
char *keyname = key == K_EVENT ? "K_EVENT" : get_special_key_name(key, mod_mask);
DLOG("input: %s", keyname);
#endif
int execute_result = s->execute(s, key);
if (!execute_result) {
break;
} else if (execute_result == -1) {
goto getkey;
}
}
}
/// process events on main_loop, but interrupt if input is available
///
/// This should be used to handle K_EVENT in states accepting input
/// otherwise bursts of events can block break checking indefinitely.
void state_handle_k_event(void)
{
while (true) {
Event event = multiqueue_get(main_loop.events);
if (event.handler) {
event.handler(event.argv);
}
if (multiqueue_empty(main_loop.events)) {
// don't breakcheck before return, caller should return to main-loop
// and handle input already.
return;
}
// TODO(bfredl): as an further micro-optimization, we could check whether
// event.handler already checked input.
os_breakcheck();
if (input_available() || got_int) {
return;
}
}
}
/// Return true if in the current mode we need to use virtual.
bool virtual_active(win_T *wp)
{
// While an operator is being executed we return "virtual_op", because
// VIsual_active has already been reset, thus we can't check for "block"
// being used.
if (virtual_op != kNone) {
return virtual_op;
}
// In Terminal mode the cursor can be positioned anywhere by the application
if (State & MODE_TERMINAL) {
return true;
}
unsigned cur_ve_flags = get_ve_flags(wp);
return cur_ve_flags == kOptVeFlagAll
|| ((cur_ve_flags & kOptVeFlagBlock) && VIsual_active && VIsual_mode == Ctrl_V)
|| ((cur_ve_flags & kOptVeFlagInsert) && (State & MODE_INSERT));
}
/// MODE_VISUAL, MODE_SELECT and MODE_OP_PENDING State are never set, they are
/// equal to MODE_NORMAL State with a condition. This function returns the real
/// State.
int get_real_state(void)
{
if (State & MODE_NORMAL) {
if (VIsual_active) {
if (VIsual_select) {
return MODE_SELECT;
}
return MODE_VISUAL;
} else if (finish_op) {
return MODE_OP_PENDING;
}
}
return State;
}
/// Returns the current mode as a string in "buf[MODE_MAX_LENGTH]", NUL
/// terminated.
/// The first character represents the major mode, the following ones the minor
/// ones.
void get_mode(char *buf)
FUNC_ATTR_NONNULL_ALL
{
int i = 0;
if (State == MODE_HITRETURN || State == MODE_ASKMORE
|| State == MODE_SETWSIZE || State == MODE_CONFIRM) {
buf[i++] = 'r';
if (State == MODE_ASKMORE) {
buf[i++] = 'm';
} else if (State == MODE_CONFIRM) {
buf[i++] = '?';
}
} else if (State == MODE_EXTERNCMD) {
buf[i++] = '!';
} else if (State & MODE_INSERT) {
if (State & VREPLACE_FLAG) {
buf[i++] = 'R';
buf[i++] = 'v';
} else {
if (State & REPLACE_FLAG) {
buf[i++] = 'R';
} else {
buf[i++] = 'i';
}
}
if (ins_compl_active()) {
buf[i++] = 'c';
} else if (ctrl_x_mode_not_defined_yet()) {
buf[i++] = 'x';
}
} else if ((State & MODE_CMDLINE) || exmode_active) {
buf[i++] = 'c';
if (exmode_active) {
buf[i++] = 'v';
}
if ((State & MODE_CMDLINE) && cmdline_overstrike()) {
buf[i++] = 'r';
}
} else if (State & MODE_TERMINAL) {
buf[i++] = 't';
} else if (VIsual_active) {
if (VIsual_select) {
buf[i++] = (char)(VIsual_mode + 's' - 'v');
} else {
buf[i++] = (char)VIsual_mode;
if (restart_VIsual_select) {
buf[i++] = 's';
}
}
} else {
buf[i++] = 'n';
if (finish_op) {
buf[i++] = 'o';
// to be able to detect force-linewise/blockwise/charwise operations
buf[i++] = (char)motion_force;
} else if (curbuf->terminal) {
buf[i++] = 't';
if (restart_edit == 'I') {
buf[i++] = 'T';
}
} else if (restart_edit == 'I' || restart_edit == 'R' || restart_edit == 'V') {
buf[i++] = 'i';
buf[i++] = (char)restart_edit;
}
}
buf[i] = NUL;
}
/// Fires a ModeChanged autocmd if appropriate.
void may_trigger_modechanged(void)
{
// Skip this when got_int is set, the autocommand will not be executed.
// Better trigger it next time.
if (!has_event(EVENT_MODECHANGED) || got_int) {
return;
}
char curr_mode[MODE_MAX_LENGTH];
char pattern_buf[2 * MODE_MAX_LENGTH];
get_mode(curr_mode);
if (strcmp(curr_mode, last_mode) == 0) {
return;
}
save_v_event_T save_v_event;
dict_T *v_event = get_v_event(&save_v_event);
tv_dict_add_str(v_event, S_LEN("new_mode"), curr_mode);
tv_dict_add_str(v_event, S_LEN("old_mode"), last_mode);
tv_dict_set_keys_readonly(v_event);
// concatenate modes in format "old_mode:new_mode"
vim_snprintf(pattern_buf, sizeof(pattern_buf), "%s:%s", last_mode, curr_mode);
apply_autocmds(EVENT_MODECHANGED, pattern_buf, NULL, false, curbuf);
STRCPY(last_mode, curr_mode);
restore_v_event(v_event, &save_v_event);
}
/// When true in a safe state when starting to wait for a character.
static bool was_safe = false;
/// Return whether currently it is safe, assuming it was safe before (high level
/// state didn't change).
static bool is_safe_now(void)
{
return stuff_empty()
&& typebuf.tb_len == 0
&& !using_script()
&& !global_busy
&& !debug_mode;
}
/// Trigger SafeState if currently in a safe state, that is "safe" is true and
/// there is no typeahead.
void may_trigger_safestate(bool safe)
{
bool is_safe = safe && is_safe_now();
if (was_safe != is_safe) {
// Only log when the state changes, otherwise it happens at nearly
// every key stroke.
DLOG(is_safe ? "SafeState: Start triggering" : "SafeState: Stop triggering");
}
if (is_safe) {
apply_autocmds(EVENT_SAFESTATE, NULL, NULL, false, curbuf);
}
was_safe = is_safe;
}
/// Something changed which causes the state possibly to be unsafe, e.g. a
/// character was typed. It will remain unsafe until the next call to
/// may_trigger_safestate().
void state_no_longer_safe(const char *reason)
{
if (was_safe && reason != NULL) {
DLOG("SafeState reset: %s", reason);
}
was_safe = false;
}
bool get_was_safe_state(void)
{
return was_safe;
}