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Allow Include What You Use to remove unnecessary includes and only include what is necessary. This helps with reducing compilation times and makes it easier to visualise which dependencies are actually required. Work on https://github.com/neovim/neovim/issues/549, but doesn't close it since this only works fully for .c files and not headers.
271 lines
7.7 KiB
C
271 lines
7.7 KiB
C
// This is an open source non-commercial project. Dear PVS-Studio, please check
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// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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#include <stdbool.h>
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#include <stddef.h>
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#include <string.h>
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#include "nvim/ascii.h"
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#include "nvim/autocmd.h"
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#include "nvim/buffer_defs.h"
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#include "nvim/drawscreen.h"
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#include "nvim/eval.h"
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#include "nvim/eval/typval.h"
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#include "nvim/eval/typval_defs.h"
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#include "nvim/event/defs.h"
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#include "nvim/event/loop.h"
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#include "nvim/event/multiqueue.h"
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#include "nvim/getchar.h"
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#include "nvim/globals.h"
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#include "nvim/insexpand.h"
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#include "nvim/keycodes.h"
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#include "nvim/log.h"
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#include "nvim/macros.h"
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#include "nvim/main.h"
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#include "nvim/option.h"
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#include "nvim/os/input.h"
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#include "nvim/screen.h"
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#include "nvim/state.h"
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#include "nvim/strings.h"
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#include "nvim/types.h"
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#include "nvim/ui.h"
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#include "nvim/vim.h"
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "state.c.generated.h" // IWYU pragma: export
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#endif
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void state_enter(VimState *s)
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{
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for (;;) {
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int check_result = s->check ? s->check(s) : 1;
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if (!check_result) {
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break; // Terminate this state.
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} else if (check_result == -1) {
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continue; // check() again.
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}
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// Execute this state.
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int key;
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getkey:
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// Apply mappings first by calling vpeekc() directly.
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// - If vpeekc() returns non-NUL, there is a character already available for processing, so
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// don't block for events. vgetc() may still block, in case of an incomplete UTF-8 sequence.
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// - If vpeekc() returns NUL, vgetc() will block, and there are three cases:
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// - There is no input available.
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// - All of available input maps to an empty string.
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// - There is an incomplete mapping.
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// A blocking wait for a character should only be done in the third case, which is the only
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// case of the three where typebuf.tb_len > 0 after vpeekc() returns NUL.
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if (vpeekc() != NUL || typebuf.tb_len > 0) {
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key = safe_vgetc();
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} else if (!multiqueue_empty(main_loop.events)) {
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// Event was made available after the last multiqueue_process_events call
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key = K_EVENT;
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} else {
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// Duplicate display updating logic in vgetorpeek()
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if (((State & MODE_INSERT) != 0 || p_lz) && (State & MODE_CMDLINE) == 0
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&& must_redraw != 0 && !need_wait_return) {
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update_screen();
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setcursor(); // put cursor back where it belongs
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}
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// Flush screen updates before blocking
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ui_flush();
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// Call `os_inchar` directly to block for events or user input without
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// consuming anything from `input_buffer`(os/input.c) or calling the
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// mapping engine.
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(void)os_inchar(NULL, 0, -1, typebuf.tb_change_cnt, main_loop.events);
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// If an event was put into the queue, we send K_EVENT directly.
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if (!multiqueue_empty(main_loop.events)) {
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key = K_EVENT;
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} else {
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goto getkey;
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}
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}
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if (key == K_EVENT) {
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// An event handler may use the value of reg_executing.
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// Clear it if it should be cleared when getting the next character.
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check_end_reg_executing(true);
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may_sync_undo();
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}
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#if MIN_LOG_LEVEL <= LOGLVL_DBG
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log_key(LOGLVL_DBG, key);
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#endif
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int execute_result = s->execute(s, key);
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if (!execute_result) {
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break;
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} else if (execute_result == -1) {
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goto getkey;
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}
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}
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}
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/// process events on main_loop, but interrupt if input is available
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///
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/// This should be used to handle K_EVENT in states accepting input
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/// otherwise bursts of events can block break checking indefinitely.
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void state_handle_k_event(void)
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{
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while (true) {
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Event event = multiqueue_get(main_loop.events);
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if (event.handler) {
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event.handler(event.argv);
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}
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if (multiqueue_empty(main_loop.events)) {
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// don't breakcheck before return, caller should return to main-loop
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// and handle input already.
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return;
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}
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// TODO(bfredl): as an further micro-optimization, we could check whether
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// event.handler already checked input.
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os_breakcheck();
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if (input_available() || got_int) {
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return;
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}
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}
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}
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/// Return true if in the current mode we need to use virtual.
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bool virtual_active(void)
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{
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unsigned int cur_ve_flags = get_ve_flags();
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// While an operator is being executed we return "virtual_op", because
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// VIsual_active has already been reset, thus we can't check for "block"
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// being used.
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if (virtual_op != kNone) {
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return virtual_op;
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}
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return cur_ve_flags == VE_ALL
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|| ((cur_ve_flags & VE_BLOCK) && VIsual_active && VIsual_mode == Ctrl_V)
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|| ((cur_ve_flags & VE_INSERT) && (State & MODE_INSERT));
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}
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/// MODE_VISUAL, MODE_SELECT and MODE_OP_PENDING State are never set, they are
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/// equal to MODE_NORMAL State with a condition. This function returns the real
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/// State.
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int get_real_state(void)
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{
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if (State & MODE_NORMAL) {
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if (VIsual_active) {
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if (VIsual_select) {
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return MODE_SELECT;
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}
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return MODE_VISUAL;
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} else if (finish_op) {
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return MODE_OP_PENDING;
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}
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}
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return State;
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}
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/// Returns the current mode as a string in "buf[MODE_MAX_LENGTH]", NUL
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/// terminated.
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/// The first character represents the major mode, the following ones the minor
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/// ones.
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void get_mode(char *buf)
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{
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int i = 0;
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if (VIsual_active) {
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if (VIsual_select) {
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buf[i++] = (char)(VIsual_mode + 's' - 'v');
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} else {
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buf[i++] = (char)VIsual_mode;
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if (restart_VIsual_select) {
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buf[i++] = 's';
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}
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}
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} else if (State == MODE_HITRETURN || State == MODE_ASKMORE || State == MODE_SETWSIZE
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|| State == MODE_CONFIRM) {
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buf[i++] = 'r';
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if (State == MODE_ASKMORE) {
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buf[i++] = 'm';
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} else if (State == MODE_CONFIRM) {
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buf[i++] = '?';
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}
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} else if (State == MODE_EXTERNCMD) {
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buf[i++] = '!';
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} else if (State & MODE_INSERT) {
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if (State & VREPLACE_FLAG) {
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buf[i++] = 'R';
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buf[i++] = 'v';
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} else {
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if (State & REPLACE_FLAG) {
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buf[i++] = 'R';
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} else {
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buf[i++] = 'i';
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}
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}
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if (ins_compl_active()) {
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buf[i++] = 'c';
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} else if (ctrl_x_mode_not_defined_yet()) {
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buf[i++] = 'x';
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}
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} else if ((State & MODE_CMDLINE) || exmode_active) {
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buf[i++] = 'c';
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if (exmode_active) {
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buf[i++] = 'v';
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}
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} else if (State & MODE_TERMINAL) {
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buf[i++] = 't';
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} else {
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buf[i++] = 'n';
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if (finish_op) {
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buf[i++] = 'o';
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// to be able to detect force-linewise/blockwise/charwise operations
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buf[i++] = (char)motion_force;
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} else if (curbuf->terminal) {
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buf[i++] = 't';
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if (restart_edit == 'I') {
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buf[i++] = 'T';
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}
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} else if (restart_edit == 'I' || restart_edit == 'R'
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|| restart_edit == 'V') {
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buf[i++] = 'i';
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buf[i++] = (char)restart_edit;
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}
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}
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buf[i] = NUL;
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}
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/// Fires a ModeChanged autocmd if appropriate.
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void may_trigger_modechanged(void)
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{
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// Skip this when got_int is set, the autocommand will not be executed.
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// Better trigger it next time.
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if (!has_event(EVENT_MODECHANGED) || got_int) {
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return;
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}
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char curr_mode[MODE_MAX_LENGTH];
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char pattern_buf[2 * MODE_MAX_LENGTH];
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get_mode(curr_mode);
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if (strcmp(curr_mode, last_mode) == 0) {
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return;
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}
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save_v_event_T save_v_event;
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dict_T *v_event = get_v_event(&save_v_event);
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tv_dict_add_str(v_event, S_LEN("new_mode"), curr_mode);
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tv_dict_add_str(v_event, S_LEN("old_mode"), last_mode);
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tv_dict_set_keys_readonly(v_event);
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// concatenate modes in format "old_mode:new_mode"
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vim_snprintf(pattern_buf, sizeof(pattern_buf), "%s:%s", last_mode, curr_mode);
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apply_autocmds(EVENT_MODECHANGED, pattern_buf, NULL, false, curbuf);
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STRCPY(last_mode, curr_mode);
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restore_v_event(v_event, &save_v_event);
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}
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