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Adapt gendeclarations.lua/msgpack-gen.lua to allow the `ArrayOf(...)` and `DictionaryOf(...)` types in function headers. These are simple macros that expand to Array and Dictionary respectively, but the information is kept in the metadata object, which is useful for building clients in statically typed languages.
87 lines
1.5 KiB
C
87 lines
1.5 KiB
C
#ifndef NVIM_API_PRIVATE_DEFS_H
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#define NVIM_API_PRIVATE_DEFS_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <string.h>
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#define ARRAY_DICT_INIT {.size = 0, .capacity = 0, .items = NULL}
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#define STRING_INIT {.data = NULL, .size = 0}
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#define OBJECT_INIT { .type = kObjectTypeNil }
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#define REMOTE_TYPE(type) typedef uint64_t type
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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#define ArrayOf(...) Array
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#define DictionaryOf(...) Dictionary
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#endif
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// Basic types
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typedef struct {
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char msg[256];
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bool set;
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} Error;
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typedef bool Boolean;
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typedef int64_t Integer;
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typedef double Float;
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typedef struct {
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char *data;
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size_t size;
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} String;
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REMOTE_TYPE(Buffer);
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REMOTE_TYPE(Window);
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REMOTE_TYPE(Tabpage);
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typedef struct object Object;
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typedef struct {
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Object *items;
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size_t size, capacity;
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} Array;
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typedef struct key_value_pair KeyValuePair;
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typedef struct {
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KeyValuePair *items;
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size_t size, capacity;
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} Dictionary;
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typedef enum {
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kObjectTypeBuffer,
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kObjectTypeWindow,
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kObjectTypeTabpage,
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kObjectTypeNil,
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kObjectTypeBoolean,
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kObjectTypeInteger,
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kObjectTypeFloat,
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kObjectTypeString,
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kObjectTypeArray,
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kObjectTypeDictionary,
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} ObjectType;
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struct object {
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ObjectType type;
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union {
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Buffer buffer;
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Window window;
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Tabpage tabpage;
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Boolean boolean;
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Integer integer;
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Float floating;
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String string;
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Array array;
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Dictionary dictionary;
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} data;
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};
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struct key_value_pair {
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String key;
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Object value;
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};
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#endif // NVIM_API_PRIVATE_DEFS_H
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