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sattr_T was defined as uint16_t. But this is not enough to handle the 24-bit colors of the terminal. To solve this problem, change it to int. In 32bit, int may overflow. So, if it overflows, change it to ignore it without adding more attr_entries. fixes #12366
92 lines
3.2 KiB
C
92 lines
3.2 KiB
C
#ifndef NVIM_GRID_DEFS_H
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#define NVIM_GRID_DEFS_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "nvim/types.h"
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#define MAX_MCO 6 // maximum value for 'maxcombine'
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// The characters and attributes drawn on grids.
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typedef char_u schar_T[(MAX_MCO+1) * 4 + 1];
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typedef int sattr_T;
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/// ScreenGrid represents a resizable rectuangular grid displayed by UI clients.
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///
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/// chars[] contains the UTF-8 text that is currently displayed on the grid.
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/// It is stored as a single block of cells. When redrawing a part of the grid,
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/// the new state can be compared with the existing state of the grid. This way
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/// we can avoid sending bigger updates than necessary to the Ul layer.
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///
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/// Screen cells are stored as NUL-terminated UTF-8 strings, and a cell can
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/// contain up to MAX_MCO composing characters after the base character.
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/// The composing characters are to be drawn on top of the original character.
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/// The content after the NUL is not defined (so comparison must be done a
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/// single cell at a time). Double-width characters are stored in the left cell,
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/// and the right cell should only contain the empty string. When a part of the
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/// screen is cleared, the cells should be filled with a single whitespace char.
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///
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/// attrs[] contains the highlighting attribute for each cell.
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/// line_offset[n] is the offset from chars[] and attrs[] for the
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/// start of line 'n'. These offsets are in general not linear, as full screen
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/// scrolling is implemented by rotating the offsets in the line_offset array.
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/// line_wraps[] is an array of boolean flags indicating if the screen line
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/// wraps to the next line. It can only be true if a window occupies the entire
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/// screen width.
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typedef struct {
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handle_T handle;
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schar_T *chars;
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sattr_T *attrs;
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unsigned *line_offset;
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char_u *line_wraps;
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// last column that was drawn (not cleared with the default background).
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// only used when "throttled" is set. Not allocated by grid_alloc!
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int *dirty_col;
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// the size of the allocated grid.
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int Rows;
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int Columns;
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// The state of the grid is valid. Otherwise it needs to be redrawn.
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bool valid;
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// only draw internally and don't send updates yet to the compositor or
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// external UI.
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bool throttled;
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// offsets for the grid relative to the global screen. Used by screen.c
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// for windows that don't have w_grid->chars etc allocated
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int row_offset;
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int col_offset;
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// whether the compositor should blend the grid with the background grid
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bool blending;
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// whether the grid can be focused with mouse clicks.
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bool focusable;
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// Below is state owned by the compositor. Should generally not be set/read
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// outside this module, except for specific compatibilty hacks
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// position of the grid on the composed screen.
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int comp_row;
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int comp_col;
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// z-index of the grid. Grids with higher index is draw on top.
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// default_grid.comp_index is always zero.
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size_t comp_index;
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// compositor should momentarily ignore the grid. Used internally when
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// moving around grids etc.
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bool comp_disabled;
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} ScreenGrid;
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#define SCREEN_GRID_INIT { 0, NULL, NULL, NULL, NULL, NULL, 0, 0, false, \
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false, 0, 0, false, true, 0, 0, 0, false }
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#endif // NVIM_GRID_DEFS_H
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