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	d81d8d454a
	
	
	
		
			
			Problem:    Internal error when using :popup.
Solution:   When a menu only exists in Terminal mode give an error. (Naruhiko
            Nishino, closes vim/vim#3765)
f42b45d719
		
	
		
			
				
	
	
		
			625 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			625 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| *gui.txt*       Nvim
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| 
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| 
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| 		  VIM REFERENCE MANUAL    by Bram Moolenaar
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| 
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| 
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| Nvim Graphical User Interface				*gui* *GUI*
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| 
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|                                       Type |gO| to see the table of contents.
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| 
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| ==============================================================================
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| Starting the GUI				*gui-start* *E229* *E233*
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| 
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| 				*ginit.vim* *gui-init* *gvimrc* *$MYGVIMRC*
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| For GUI-specific configuration Nvim provides the |UIEnter| event.  This
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| happens after other |initialization|s, like reading your vimrc file.
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| 
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| Example: this sets "g:gui" to the value of the UI's "rgb" field:    >
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| 	:autocmd UIEnter * let g:gui = filter(nvim_list_uis(),{k,v-> v.chan==v:event.chan})[0].rgb
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| <
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| 
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| 						*:winp* *:winpos* *E188*
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| :winp[os]
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| 		Display current position of the top left corner of the GUI vim
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| 		window in pixels.  Does not work in all versions.
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| 		Also see |getwinpos()|, |getwinposx()| and |getwinposy()|.
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| 
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| :winp[os] {X} {Y}							*E466*
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| 		Put the GUI vim window at the given {X} and {Y} coordinates.
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| 		The coordinates should specify the position in pixels of the
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| 		top left corner of the window.
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| 		When the GUI window has not been opened yet, the values are
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| 		remembered until the window is opened.  The position is
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| 		adjusted to make the window fit on the screen (if possible).
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| 
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| 						    *:win* *:winsize* *E465*
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| :win[size] {width} {height}
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| 		Set the window height to {width} by {height} characters.
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| 		Obsolete, use ":set lines=11 columns=22".
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| 
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| ==============================================================================
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| Scrollbars						*gui-scrollbars*
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| 
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| There are vertical scrollbars and a horizontal scrollbar.  You may
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| configure which ones appear with the 'guioptions' option.
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| 
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| The interface looks like this (with ":set guioptions=mlrb"):
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| 
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| 		       +------------------------------+ `
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| 		       | File  Edit		 Help | <- Menu bar (m) `
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| 		       +-+--------------------------+-+ `
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| 		       |^|			    |^| `
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| 		       |#| Text area.		    |#| `
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| 		       | |			    | | `
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| 		       |v|__________________________|v| `
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|  Normal status line -> |-+ File.c	       5,2  +-| `
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|  between Vim windows   |^|""""""""""""""""""""""""""|^| `
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| 		       | |			    | | `
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| 		       | | Another file buffer.     | | `
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| 		       | |			    | | `
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| 		       |#|			    |#| `
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|  Left scrollbar (l) -> |#|			    |#| <- Right `
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| 		       |#|			    |#|    scrollbar (r) `
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| 		       | |			    | | `
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| 		       |v|			    |v| `
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| 		       +-+--------------------------+-+ `
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| 		       | |< ####		   >| | <- Bottom `
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| 		       +-+--------------------------+-+    scrollbar (b) `
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| 
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| Any of the scrollbar or menu components may be turned off by not putting the
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| appropriate letter in the 'guioptions' string.  The bottom scrollbar is
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| only useful when 'nowrap' is set.
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| 
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| 
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| VERTICAL SCROLLBARS					*gui-vert-scroll*
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| 
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| Each Vim window has a scrollbar next to it which may be scrolled up and down
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| to move through the text in that buffer.  The size of the scrollbar-thumb
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| indicates the fraction of the buffer which can be seen in the window.
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| When the scrollbar is dragged all the way down, the last line of the file
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| will appear in the top of the window.
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| 
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| If a window is shrunk to zero height (by the growth of another window) its
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| scrollbar disappears.  It reappears when the window is restored.
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| 
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| If a window is vertically split, it will get a scrollbar when it is the
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| current window and when, taking the middle of the current window and drawing a
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| vertical line, this line goes through the window.
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| When there are scrollbars on both sides, and the middle of the current window
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| is on the left half, the right scrollbar column will contain scrollbars for
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| the rightmost windows.  The same happens on the other side.
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| 
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| 
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| HORIZONTAL SCROLLBARS					*gui-horiz-scroll*
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| 
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| The horizontal scrollbar (at the bottom of the Vim GUI) may be used to
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| scroll text sideways when the 'wrap' option is turned off.  The
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| scrollbar-thumb size is such that the text of the longest visible line may be
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| scrolled as far as possible left and right.  The cursor is moved when
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| necessary, it must remain on a visible character (unless 'virtualedit' is
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| set).
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| 
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| Computing the length of the longest visible line takes quite a bit of
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| computation, and it has to be done every time something changes.  If this
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| takes too much time or you don't like the cursor jumping to another line,
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| include the 'h' flag in 'guioptions'.  Then the scrolling is limited by the
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| text of the current cursor line.
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| 
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| ==============================================================================
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| Drag and drop						*drag-n-drop*
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| 
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| You can drag and drop one or more files into the Vim window, where they will
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| be opened as if a |:drop| command was used.
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| 
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| If you hold down Shift while doing this, Vim changes to the first dropped
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| file's directory.  If you hold Ctrl Vim will always split a new window for the
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| file.  Otherwise it's only done if the current buffer has been changed.
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| 
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| You can also drop a directory on Vim.  This starts the explorer plugin for
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| that directory (assuming it was enabled, otherwise you'll get an error
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| message).  Keep Shift pressed to change to the directory instead.
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| 
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| If Vim happens to be editing a command line, the names of the dropped files
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| and directories will be inserted at the cursor.  This allows you to use these
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| names with any Ex command.  Special characters (space, tab, double quote and
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| '|'; backslash on non-MS-Windows systems) will be escaped.
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| 
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| ==============================================================================
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| Menus							*menus*
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| 
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| For an introduction see |usr_42.txt| in the user manual.
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| 
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| 
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| Using Menus						*using-menus*
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| 
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| Basically, menus can be used just like mappings.  You can define your own
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| menus, as many as you like.
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| Long-time Vim users won't use menus much.  But the power is in adding your own
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| menus and menu items.  They are most useful for things that you can't remember
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| what the key sequence was.
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| 
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| For creating menus in a different language, see |:menutrans|.
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| If you don't want to use menus at all, see |'go-M'|.
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| 
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| 							*menu.vim*
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| The default menus are read from the file "$VIMRUNTIME/menu.vim".  See
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| |$VIMRUNTIME| for where the path comes from.  You can set up your own menus.
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| Starting off with the default set is a good idea.  You can add more items, or,
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| if you don't like the defaults at all, start with removing all menus
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| |:unmenu-all|.  You can also avoid the default menus being loaded by adding
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| this line to your vimrc file (NOT your gvimrc file!): >
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| 	:let did_install_default_menus = 1
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| If you also want to avoid the Syntax menu: >
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| 	:let did_install_syntax_menu = 1
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| The first item in the Syntax menu can be used to show all available filetypes
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| in the menu (which can take a bit of time to load).  If you want to have all
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| filetypes already present at startup, add: >
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| 	:let do_syntax_sel_menu = 1
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| 
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| Note that the menu.vim is sourced when `:syntax on` or `:filetype on` is
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| executed or after your .vimrc file is sourced.  This means that the 'encoding'
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| option and the language of messages (`:language messages`) must be set before
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| that (if you want to change them).
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| 
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| 							*console-menus*
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| Although this documentation is in the GUI section, you can actually use menus
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| in console mode too.  You will have to load |menu.vim| explicitly then, it is
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| not done by default.  You can use the |:emenu| command and command-line
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| completion with 'wildmenu' to access the menu entries almost like a real menu
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| system.  To do this, put these commands in your vimrc file: >
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| 	:source $VIMRUNTIME/menu.vim
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| 	:set wildmenu
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| 	:set cpo-=<
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| 	:set wcm=<C-Z>
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| 	:map <F4> :emenu <C-Z>
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| Pressing <F4> will start the menu.  You can now use the cursor keys to select
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| a menu entry.  Hit <Enter> to execute it.  Hit <Esc> if you want to cancel.
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| 
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| Creating New Menus					*creating-menus*
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| 
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| 				*:me*  *:menu*  *:noreme*  *:noremenu*
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| 				*E330* *E327* *E331* *E336* *E333*
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| 				*E328* *E329* *E337* *E792*
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| To create a new menu item, use the ":menu" commands.  They are mostly like
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| the ":map" set of commands (see |map-modes|), but the first argument is a menu
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| item name, given as a path of menus and submenus with a '.' between them,
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| e.g.: >
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| 
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|    :menu File.Save  :w<CR>
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|    :inoremenu File.Save  <C-O>:w<CR>
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|    :menu Edit.Big\ Changes.Delete\ All\ Spaces  :%s/[ ^I]//g<CR>
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| 
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| This last one will create a new item in the menu bar called "Edit", holding
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| the mouse button down on this will pop up a menu containing the item
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| "Big Changes", which is a sub-menu containing the item "Delete All Spaces",
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| which when selected, performs the operation.
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| 
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| To create a menu for terminal mode, use |:tlmenu| instead of |:tmenu| unlike
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| key mapping (|:tmap|). This is because |:tmenu| is already used for defining
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| tooltips for menus. See |terminal-input|.
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| 
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| Special characters in a menu name:
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| 
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| 	&	The next character is the shortcut key.  Make sure each
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| 		shortcut key is only used once in a (sub)menu.  If you want to
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| 		insert a literal "&" in the menu name use "&&".
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| 	<Tab>	Separates the menu name from right-aligned text.  This can be
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| 		used to show the equivalent typed command.  The text "<Tab>"
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| 		can be used here for convenience.  If you are using a real
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| 		tab, don't forget to put a backslash before it!
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| Example: >
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| 
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|    :amenu &File.&Open<Tab>:e  :browse e<CR>
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| 
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| [typed literally]
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| With the shortcut "F" (while keeping the <Alt> key pressed), and then "O",
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| this menu can be used.  The second part is shown as "Open     :e".  The ":e"
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| is right aligned, and the "O" is underlined, to indicate it is the shortcut.
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| 
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| 					*:am*  *:amenu*  *:an*      *:anoremenu*
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| The ":amenu" command can be used to define menu entries for all modes at once,
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| expect for Terminal mode.  To make the command work correctly, a character is
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| automatically inserted for some modes:
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| 	mode		inserted	appended	~
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| 	Normal		nothing		nothing
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| 	Visual		<C-C>		<C-\><C-G>
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| 	Insert		<C-\><C-O>
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| 	Cmdline		<C-C>		<C-\><C-G>
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| 	Op-pending	<C-C>		<C-\><C-G>
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| 
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| Example: >
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| 
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|    :amenu File.Next	:next^M
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| 
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| is equal to: >
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| 
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|    :nmenu File.Next	:next^M
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|    :vmenu File.Next	^C:next^M^\^G
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|    :imenu File.Next	^\^O:next^M
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|    :cmenu File.Next	^C:next^M^\^G
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|    :omenu File.Next	^C:next^M^\^G
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| 
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| Careful: In Insert mode this only works for a SINGLE Normal mode command,
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| because of the CTRL-O.  If you have two or more commands, you will need to use
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| the ":imenu" command.  For inserting text in any mode, you can use the
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| expression register: >
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| 
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|    :amenu Insert.foobar   "='foobar'<CR>P
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| 
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| The special text <Cmd> begins a "command menu", it executes the command
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| directly without changing modes.  Where you might use ":...<CR>" you can
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| instead use "<Cmd>...<CR>".  See |<Cmd>| for more info.  Example: >
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| 	anoremenu File.Next <Cmd>next<CR>
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| 
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| Note that <Esc> in Cmdline mode executes the command, like in a mapping.  This
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| is Vi compatible.  Use CTRL-C to quit Cmdline mode.
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| 
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| 		*:nme* *:nmenu*  *:nnoreme* *:nnoremenu* *:nunme* *:nunmenu*
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| Menu commands starting with "n" work in Normal mode. |mapmode-n|
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| 
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| 		*:ome* *:omenu*  *:onoreme* *:onoremenu* *:ounme* *:ounmenu*
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| Menu commands starting with "o" work in Operator-pending mode. |mapmode-o|
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| 
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| 		*:vme* *:vmenu*  *:vnoreme* *:vnoremenu* *:vunme* *:vunmenu*
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| Menu commands starting with "v" work in Visual mode. |mapmode-v|
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| 
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| 		*:xme* *:xmenu*  *:xnoreme* *:xnoremenu* *:xunme* *:xunmenu*
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| Menu commands starting with "x" work in Visual and Select mode. |mapmode-x|
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| 
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| 		*:sme* *:smenu*  *:snoreme* *:snoremenu* *:sunme* *:sunmenu*
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| Menu commands starting with "s" work in Select mode. |mapmode-s|
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| 
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| 		*:ime* *:imenu*  *:inoreme* *:inoremenu* *:iunme* *:iunmenu*
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| Menu commands starting with "i" work in Insert mode. |mapmode-i|
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| 
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| 		*:cme* *:cmenu*  *:cnoreme* *:cnoremenu* *:cunme* *:cunmenu*
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| Menu commands starting with "c" work in Cmdline mode. |mapmode-c|
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| 
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| 		*:tlm* *:tlmenu* *:tln*     *:tlnoremenu* *:tlu*   *:tlunmenu*
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| Menu commands starting with "tl" work in Terminal mode. |mapmode-t|
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| 
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| 						*:menu-<silent>* *:menu-silent*
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| To define a menu which will not be echoed on the command line, add
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| "<silent>" as the first argument.  Example: >
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| 	:menu <silent> Settings.Ignore\ case  :set ic<CR>
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| The ":set ic" will not be echoed when using this menu.  Messages from the
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| executed command are still given though.  To shut them up too, add a ":silent"
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| in the executed command: >
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| 	:menu <silent> Search.Header :exe ":silent normal /Header\r"<CR>
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| "<silent>" may also appear just after "<script>".
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| 
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| 						*:menu-<script>* *:menu-script*
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| The "to" part of the menu will be inspected for mappings.  If you don't want
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| this, use the ":noremenu" command (or the similar one for a specific mode).
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| If you do want to use script-local mappings, add "<script>" as the very first
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| argument to the ":menu" command or just after "<silent>".
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| 
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| 							*menu-priority*
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| You can give a priority to a menu.  Menus with a higher priority go more to
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| the right.  The priority is given as a number before the ":menu" command.
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| Example: >
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| 	:80menu Buffer.next :bn<CR>
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| 
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| The default menus have these priorities:
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| 	File		10
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| 	Edit		20
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| 	Tools		40
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| 	Syntax		50
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| 	Buffers		60
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| 	Window		70
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| 	Help		9999
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| 
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| When no or zero priority is given, 500 is used.
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| The priority for the PopUp menu is not used.
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| 
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| You can use a priority higher than 9999, to make it go after the Help menu,
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| but that is non-standard and is discouraged.  The highest possible priority is
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| about 32000.  The lowest is 1.
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| 
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| 							*sub-menu-priority*
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| The same mechanism can be used to position a sub-menu.  The priority is then
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| given as a dot-separated list of priorities, before the menu name: >
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| 	:menu 80.500 Buffer.next :bn<CR>
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| Giving the sub-menu priority is only needed when the item is not to be put
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| in a normal position.  For example, to put a sub-menu before the other items: >
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| 	:menu 80.100 Buffer.first :brew<CR>
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| Or to put a sub-menu after the other items, and further items with default
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| priority will be put before it: >
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| 	:menu 80.900 Buffer.last :blast<CR>
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| When a number is missing, the default value 500 will be used: >
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| 	:menu .900 myMenu.test :echo "text"<CR>
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| The menu priority is only used when creating a new menu.  When it already
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| existed, e.g., in another mode, the priority will not change.  Thus, the
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| priority only needs to be given the first time a menu is used.
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| An exception is the PopUp menu.  There is a separate menu for each mode
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| (Normal, Op-pending, Visual, Insert, Cmdline).  The order in each of these
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| menus can be different.  This is different from menu-bar menus, which have
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| the same order for all modes.
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| NOTE: sub-menu priorities currently don't work for all versions of the GUI.
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| 
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| 							*menu-separator* *E332*
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| Menu items can be separated by a special item that inserts some space between
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| items.  Depending on the system this is displayed as a line or a dotted line.
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| These items must start with a '-' and end in a '-'.  The part in between is
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| used to give it a unique name.  Priorities can be used as with normal items.
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| Example: >
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| 	:menu Example.item1	:do something
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| 	:menu Example.-Sep-	:
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| 	:menu Example.item2	:do something different
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| Note that the separator also requires a rhs.  It doesn't matter what it is,
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| because the item will never be selected.  Use a single colon to keep it
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| simple.
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| 
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| 							*gui-toolbar*
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| The default toolbar is setup in menu.vim.  The display of the toolbar is
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| controlled by the 'guioptions' letter 'T'.  You can thus have menu & toolbar
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| together, or either on its own, or neither.  The appearance is controlled by
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| the 'toolbar' option.  You can choose between an image, text or both.
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| 
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| 							*toolbar-icon*
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| The toolbar is defined as a special menu called ToolBar, which only has one
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| level.  Vim interprets the items in this menu as follows:
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| 1)  If an "icon=" argument was specified, the file with this name is used.
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|     The file can either be specified with the full path or with the base name.
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|     In the last case it is searched for in the "bitmaps" directory in
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|     'runtimepath', like in point 3.  Examples: >
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| 	:amenu icon=/usr/local/pixmaps/foo_icon.xpm ToolBar.Foo :echo "Foo"<CR>
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| 	:amenu icon=FooIcon ToolBar.Foo :echo "Foo"<CR>
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| <   Note that in the first case the extension is included, while in the second
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|     case it is omitted.
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|     If the file cannot be opened the next points are tried.
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|     A space in the file name must be escaped with a backslash.
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|     A menu priority must come _after_ the icon argument: >
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| 	:amenu icon=foo 1.42 ToolBar.Foo :echo "42!"<CR>
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| 2)  An item called 'BuiltIn##', where ## is a number, is taken as number ## of
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|     the built-in bitmaps available in Vim.  Currently there are 31 numbered
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|     from 0 to 30 which cover most common editing operations |builtin-tools|. >
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| 	:amenu ToolBar.BuiltIn22 :call SearchNext("back")<CR>
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| 3)  An item with another name is first searched for in the directory
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|     "bitmaps" in 'runtimepath'.  If found, the bitmap file is used as the
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|     toolbar button image.  Note that the exact filename is OS-specific: For
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|     example, under Win32 the command >
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| 	:amenu ToolBar.Hello :echo "hello"<CR>
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| <   would find the file 'hello.bmp'.  Under X11 it is 'Hello.xpm'.
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|     For MS-Windows and the bitmap is scaled to fit the button.  For
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|     MS-Windows a size of 18 by 18 pixels works best.
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|     For MS-Windows the bitmap should have 16 colors with the standard palette.
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|     The light grey pixels will be changed to the Window frame color and the
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|     dark grey pixels to the window shadow color.  More colors might also work,
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|     depending on your system.
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| 4)  If the bitmap is still not found, Vim checks for a match against its list
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|     of built-in names.  Each built-in button image has a name.
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|     So the command >
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| 	:amenu ToolBar.Open :e
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| <   will show the built-in "open a file" button image if no open.bmp exists.
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|     All the built-in names can be seen used in menu.vim.
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| 5)  If all else fails, a blank, but functioning, button is displayed.
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| 
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| 							*builtin-tools*
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| nr  Name		Normal action  ~
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| 00  New			open new window
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| 01  Open		browse for file to open in current window
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| 02  Save		write buffer to file
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| 03  Undo		undo last change
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| 04  Redo		redo last undone change
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| 05  Cut			delete selected text to clipboard
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| 06  Copy		copy selected text to clipboard
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| 07  Paste		paste text from clipboard
 | |
| 08  Print		print current buffer
 | |
| 09  Help		open a buffer on Vim's builtin help
 | |
| 10  Find		start a search command
 | |
| 11  SaveAll		write all modified buffers to file
 | |
| 12  SaveSesn		write session file for current situation
 | |
| 13  NewSesn		write new session file
 | |
| 14  LoadSesn		load session file
 | |
| 15  RunScript		browse for file to run as a Vim script
 | |
| 16  Replace		prompt for substitute command
 | |
| 17  WinClose		close current window
 | |
| 18  WinMax		make current window use many lines
 | |
| 19  WinMin		make current window use few lines
 | |
| 20  WinSplit		split current window
 | |
| 21  Shell		start a shell
 | |
| 22  FindPrev		search again, backward
 | |
| 23  FindNext		search again, forward
 | |
| 24  FindHelp		prompt for word to search help for
 | |
| 25  Make		run make and jump to first error
 | |
| 26  TagJump		jump to tag under the cursor
 | |
| 27  RunCtags		build tags for files in current directory
 | |
| 28  WinVSplit		split current window vertically
 | |
| 29  WinMaxWidth		make current window use many columns
 | |
| 30  WinMinWidth		make current window use few columns
 | |
| 
 | |
| 					*hidden-menus* *win32-hidden-menus*
 | |
| In the Win32 GUI, starting a menu name with ']' excludes that menu from the
 | |
| main menu bar.  You must then use the |:popup| command to display it.
 | |
| 
 | |
| When splitting the window the window toolbar is not copied to the new window.
 | |
| 
 | |
| 							*popup-menu*
 | |
| You can define the special menu "PopUp".  This is the menu that is displayed
 | |
| when the right mouse button is pressed, if 'mousemodel' is set to popup or
 | |
| popup_setpos.
 | |
| 
 | |
| 
 | |
| Showing What Menus Are Mapped To			*showing-menus*
 | |
| 
 | |
| To see what an existing menu is mapped to, use just one argument after the
 | |
| menu commands (just like you would with the ":map" commands).  If the menu
 | |
| specified is a submenu, then all menus under that hierarchy will be shown.
 | |
| If no argument is given after :menu at all, then ALL menu items are shown
 | |
| for the appropriate mode (e.g., Command-line mode for :cmenu).
 | |
| 
 | |
| Special characters in the list, just before the rhs:
 | |
| *	The menu was defined with "nore" to disallow remapping.
 | |
| &	The menu was defined with "<script>" to allow remapping script-local
 | |
| 	mappings only.
 | |
| s	The menu was defined with "<silent>" to avoid showing what it is
 | |
| 	mapped to when triggered.
 | |
| -	The menu was disabled.
 | |
| 
 | |
| Note that hitting <Tab> while entering a menu name after a menu command may
 | |
| be used to complete the name of the menu item.
 | |
| 
 | |
| 
 | |
| Executing Menus						*execute-menus*
 | |
| 
 | |
| 						*:em*  *:emenu* *E334* *E335*
 | |
| :[range]em[enu] {menu}		Execute {menu} from the command line.
 | |
| 				The default is to execute the Normal mode
 | |
| 				menu.  If a range is specified, it executes
 | |
| 				the Visual mode menu.
 | |
| 				If used from <c-o>, it executes the
 | |
| 				insert-mode menu Eg: >
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| 	:emenu File.Exit
 | |
| 
 | |
| :[range]em[enu] {mode} {menu}	Like above, but execute the menu for {mode}:
 | |
| 				    'n': |:nmenu|  Normal mode
 | |
| 				    'v': |:vmenu|  Visual mode
 | |
| 				    's': |:smenu|  Select mode
 | |
| 				    'o': |:omenu|  Operator-pending mode
 | |
| 				    't': |:tlmenu| Terminal mode
 | |
| 				    'i': |:imenu|  Insert mode
 | |
| 				    'c': |:cmenu|  Cmdline mode
 | |
| 
 | |
| 
 | |
| You can use :emenu to access useful menu items you may have got used to from
 | |
| GUI mode.  See 'wildmenu' for an option that works well with this.  See
 | |
| |console-menus| for an example.
 | |
| 
 | |
| When using a range, if the lines match with '<,'>, then the menu is executed
 | |
| using the last visual selection.
 | |
| 
 | |
| 
 | |
| Deleting Menus						*delete-menus*
 | |
| 
 | |
| 						*:unme*  *:unmenu*
 | |
| 						*:aun*   *:aunmenu*
 | |
| To delete a menu item or a whole submenu, use the unmenu commands, which are
 | |
| analogous to the unmap commands.  Eg: >
 | |
|     :unmenu! Edit.Paste
 | |
| 
 | |
| This will remove the Paste item from the Edit menu for Insert and
 | |
| Command-line modes.
 | |
| 
 | |
| Note that hitting <Tab> while entering a menu name after an umenu command
 | |
| may be used to complete the name of the menu item for the appropriate mode.
 | |
| 
 | |
| To remove all menus use:			*:unmenu-all*  >
 | |
| 	:unmenu *	" remove all menus in Normal and visual mode
 | |
| 	:unmenu! *	" remove all menus in Insert and Command-line mode
 | |
| 	:aunmenu *	" remove all menus in all modes, except for Terminal
 | |
| 			" mode
 | |
| 	:tlunmenu *	" remove all menus in Terminal mode
 | |
| 
 | |
| If you want to get rid of the menu bar: >
 | |
| 	:set guioptions-=m
 | |
| 
 | |
| 
 | |
| Disabling Menus						*disable-menus*
 | |
| 
 | |
| 						*:menu-disable* *:menu-enable*
 | |
| If you do not want to remove a menu, but disable it for a moment, this can be
 | |
| done by adding the "enable" or "disable" keyword to a ":menu" command.
 | |
| Examples: >
 | |
| 	:menu disable &File.&Open\.\.\.
 | |
| 	:amenu enable *
 | |
| 	:amenu disable &Tools.*
 | |
| 
 | |
| The command applies to the modes as used with all menu commands.  Note that
 | |
| characters like "&" need to be included for translated names to be found.
 | |
| When the argument is "*", all menus are affected.  Otherwise the given menu
 | |
| name and all existing submenus below it are affected.
 | |
| 
 | |
| 
 | |
| Examples for Menus					*menu-examples*
 | |
| 
 | |
| Here is an example on how to add menu items with menu's!  You can add a menu
 | |
| item for the keyword under the cursor.  The register "z" is used. >
 | |
| 
 | |
|   :nmenu Words.Add\ Var		wb"zye:menu! Words.<C-R>z <C-R>z<CR>
 | |
|   :nmenu Words.Remove\ Var	wb"zye:unmenu! Words.<C-R>z<CR>
 | |
|   :vmenu Words.Add\ Var		"zy:menu! Words.<C-R>z <C-R>z <CR>
 | |
|   :vmenu Words.Remove\ Var	"zy:unmenu! Words.<C-R>z<CR>
 | |
|   :imenu Words.Add\ Var		<Esc>wb"zye:menu! Words.<C-R>z <C-R>z<CR>a
 | |
|   :imenu Words.Remove\ Var	<Esc>wb"zye:unmenu! Words.<C-R>z<CR>a
 | |
| 
 | |
| (the rhs is in <> notation, you can copy/paste this text to try out the
 | |
| mappings, or put these lines in your gvimrc; "<C-R>" is CTRL-R, "<CR>" is
 | |
| the <CR> key.  |<>|)
 | |
| 
 | |
| 
 | |
| Tooltips & Menu tips
 | |
| 
 | |
| See section |42.4| in the user manual.
 | |
| 
 | |
| 							*:tmenu*
 | |
| :tm[enu] {menupath} {rhs}	Define a tip for a menu or tool.  {only in
 | |
| 				X11 and Win32 GUI}
 | |
| 
 | |
| :tm[enu] [menupath]		List menu tips. {only in X11 and Win32 GUI}
 | |
| 
 | |
| 							*:tunmenu*
 | |
| :tu[nmenu] {menupath}		Remove a tip for a menu or tool.
 | |
| 				{only in X11 and Win32 GUI}
 | |
| 
 | |
| Note: To create menus for terminal mode, use |:tlmenu| instead.
 | |
| 
 | |
| When a tip is defined for a menu item, it appears in the command-line area
 | |
| when the mouse is over that item, much like a standard Windows menu hint in
 | |
| the status bar.  (Except when Vim is in Command-line mode, when of course
 | |
| nothing is displayed.)
 | |
| When a tip is defined for a ToolBar item, it appears as a tooltip when the
 | |
| mouse pauses over that button, in the usual fashion.  Use the |hl-Tooltip|
 | |
| highlight group to change its colors.
 | |
| 
 | |
| A "tip" can be defined for each menu item.  For example, when defining a menu
 | |
| item like this: >
 | |
| 	:amenu MyMenu.Hello :echo "Hello"<CR>
 | |
| The tip is defined like this: >
 | |
| 	:tmenu MyMenu.Hello Displays a greeting.
 | |
| And delete it with: >
 | |
| 	:tunmenu MyMenu.Hello
 | |
| 
 | |
| Tooltips are currently only supported for the X11 and Win32 GUI.  However, they
 | |
| should appear for the other gui platforms in the not too distant future.
 | |
| 
 | |
| The ":tmenu" command works just like other menu commands, it uses the same
 | |
| arguments.  ":tunmenu" deletes an existing menu tip, in the same way as the
 | |
| other unmenu commands.
 | |
| 
 | |
| If a menu item becomes invalid (i.e. its actions in all modes are deleted) Vim
 | |
| deletes the menu tip (and the item) for you.  This means that :aunmenu deletes
 | |
| a menu item - you don't need to do a :tunmenu as well.
 | |
| 
 | |
| 
 | |
| 5.9 Popup Menus
 | |
| 
 | |
| You can cause a menu to popup at the cursor.  This behaves similarly to the
 | |
| PopUp menus except that any menu tree can be popped up.
 | |
| 
 | |
| This command is for backwards compatibility, using it is discouraged, because
 | |
| it behaves in a strange way.
 | |
| 
 | |
| 							*:popup* *:popu*
 | |
| :popu[p] {name}			Popup the menu {name}.  The menu named must
 | |
| 				have at least one subentry, but need not
 | |
| 				appear on the menu-bar (see |hidden-menus|).
 | |
| 
 | |
| :popu[p]! {name}		Like above, but use the position of the mouse
 | |
| 				pointer instead of the cursor.
 | |
| 
 | |
| Example: >
 | |
| 	:popup File
 | |
| will make the "File" menu (if there is one) appear at the text cursor (mouse
 | |
| pointer if ! was used). >
 | |
| 
 | |
| 	:amenu ]Toolbar.Make	:make<CR>
 | |
| 	:popup ]Toolbar
 | |
| This creates a popup menu that doesn't exist on the main menu-bar.
 | |
| 
 | |
| Note that a menu that starts with ']' will not be displayed.
 | |
| 
 | |
| 
 | |
|  vim:tw=78:sw=4:ts=8:noet:ft=help:norl:
 |