Files
neovim/src/nvim/event/loop.c
bfredl 09370eae77 refactor(sleep): simplify rube goldberg implementation of :sleep
As neovim does have event handling, we are checking for CTRL-C
all the time, not once per second.

Also, do_sleep() reimplements the same loop as
LOOP_PROCESS_EVENTS_UNTIL() already contains internally. Fix the latter
to use the right integer type, so we do not need the extra indirection.
2022-12-30 19:56:11 +01:00

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// This is an open source non-commercial project. Dear PVS-Studio, please check
// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <uv.h>
#include "nvim/event/defs.h"
#include "nvim/event/loop.h"
#include "nvim/log.h"
#include "nvim/memory.h"
#include "nvim/os/time.h"
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "event/loop.c.generated.h"
#endif
void loop_init(Loop *loop, void *data)
{
uv_loop_init(&loop->uv);
loop->recursive = 0;
loop->uv.data = loop;
loop->children = kl_init(WatcherPtr);
loop->events = multiqueue_new_parent(loop_on_put, loop);
loop->fast_events = multiqueue_new_child(loop->events);
loop->thread_events = multiqueue_new_parent(NULL, NULL);
uv_mutex_init(&loop->mutex);
uv_async_init(&loop->uv, &loop->async, async_cb);
uv_signal_init(&loop->uv, &loop->children_watcher);
uv_timer_init(&loop->uv, &loop->children_kill_timer);
uv_timer_init(&loop->uv, &loop->poll_timer);
uv_timer_init(&loop->uv, &loop->exit_delay_timer);
loop->poll_timer.data = xmalloc(sizeof(bool)); // "timeout expired" flag
}
/// Process `Loop.uv` events with a timeout.
///
/// @param loop
/// @param ms 0: non-blocking poll.
/// > 0: timeout after `ms`.
/// < 0: wait forever.
/// @param once true: process at most one `Loop.uv` event.
/// false: process until `ms` timeout (only has effect if `ms` > 0).
/// @return true if `ms` > 0 and was reached
bool loop_uv_run(Loop *loop, int64_t ms, bool once)
{
if (loop->recursive++) {
abort(); // Should not re-enter uv_run
}
uv_run_mode mode = UV_RUN_ONCE;
bool *timeout_expired = loop->poll_timer.data;
*timeout_expired = false;
if (ms > 0) {
// This timer ensures UV_RUN_ONCE does not block indefinitely for I/O.
uv_timer_start(&loop->poll_timer, timer_cb, (uint64_t)ms, (uint64_t)ms);
} else if (ms == 0) {
// For ms == 0, do a non-blocking event poll.
mode = UV_RUN_NOWAIT;
}
do { // -V1044
uv_run(&loop->uv, mode);
} while (ms > 0 && !once && !*timeout_expired); // -V560
if (ms > 0) {
uv_timer_stop(&loop->poll_timer);
}
loop->recursive--; // Can re-enter uv_run now
return *timeout_expired;
}
/// Processes one `Loop.uv` event (at most).
/// Processes all `Loop.fast_events` events.
/// Does NOT process `Loop.events`, that is an application-specific decision.
///
/// @param loop
/// @param ms 0: non-blocking poll.
/// > 0: timeout after `ms`.
/// < 0: wait forever.
/// @return true if `ms` > 0 and was reached
bool loop_poll_events(Loop *loop, int64_t ms)
{
bool timeout_expired = loop_uv_run(loop, ms, true);
multiqueue_process_events(loop->fast_events);
return timeout_expired;
}
/// Schedules a fast event from another thread.
///
/// @note Event is queued into `fast_events`, which is processed outside of the
/// primary `events` queue by loop_poll_events(). For `main_loop`, that
/// means `fast_events` is NOT processed in an "editor mode"
/// (VimState.execute), so redraw and other side effects are likely to be
/// skipped.
/// @see loop_schedule_deferred
void loop_schedule_fast(Loop *loop, Event event)
{
uv_mutex_lock(&loop->mutex);
multiqueue_put_event(loop->thread_events, event);
uv_async_send(&loop->async);
uv_mutex_unlock(&loop->mutex);
}
/// Schedules an event from another thread. Unlike loop_schedule_fast(), the
/// event is forwarded to `Loop.events`, instead of being processed immediately.
///
/// @see loop_schedule_fast
void loop_schedule_deferred(Loop *loop, Event event)
{
Event *eventp = xmalloc(sizeof(*eventp));
*eventp = event;
loop_schedule_fast(loop, event_create(loop_deferred_event, 2, loop, eventp));
}
static void loop_deferred_event(void **argv)
{
Loop *loop = argv[0];
Event *eventp = argv[1];
multiqueue_put_event(loop->events, *eventp);
xfree(eventp);
}
void loop_on_put(MultiQueue *queue, void *data)
{
Loop *loop = data;
// Sometimes libuv will run pending callbacks (timer for example) before
// blocking for a poll. If this happens and the callback pushes a event to one
// of the queues, the event would only be processed after the poll
// returns (user hits a key for example). To avoid this scenario, we call
// uv_stop when a event is enqueued.
uv_stop(&loop->uv);
}
#if !defined(EXITFREE)
static void loop_walk_cb(uv_handle_t *handle, void *arg)
{
if (!uv_is_closing(handle)) {
uv_close(handle, NULL);
}
}
#endif
/// Closes `loop` and its handles, and frees its structures.
///
/// @param loop Loop to destroy
/// @param wait Wait briefly for handles to deref
///
/// @returns false if the loop could not be closed gracefully
bool loop_close(Loop *loop, bool wait)
{
bool rv = true;
uv_mutex_destroy(&loop->mutex);
uv_close((uv_handle_t *)&loop->children_watcher, NULL);
uv_close((uv_handle_t *)&loop->children_kill_timer, NULL);
uv_close((uv_handle_t *)&loop->poll_timer, timer_close_cb);
uv_close((uv_handle_t *)&loop->exit_delay_timer, NULL);
uv_close((uv_handle_t *)&loop->async, NULL);
uint64_t start = wait ? os_hrtime() : 0;
bool didstop = false;
while (true) {
// Run the loop to tickle close-callbacks (which should then free memory).
// Use UV_RUN_NOWAIT to avoid a hang. #11820
uv_run(&loop->uv, didstop ? UV_RUN_DEFAULT : UV_RUN_NOWAIT); // -V547
if ((uv_loop_close(&loop->uv) != UV_EBUSY) || !wait) {
break;
}
uint64_t elapsed_s = (os_hrtime() - start) / 1000000000; // seconds
if (elapsed_s >= 2) {
// Some libuv resource was not correctly deref'd. Log and bail.
rv = false;
ELOG("uv_loop_close() hang?");
log_uv_handles(&loop->uv);
break;
}
#if defined(EXITFREE)
(void)didstop;
#else
if (!didstop) {
// Loop wont block for I/O after this.
uv_stop(&loop->uv);
// XXX: Close all (lua/luv!) handles. But loop_walk_cb() does not call
// resource-specific close-callbacks, so this leaks memory...
uv_walk(&loop->uv, loop_walk_cb, NULL);
didstop = true;
}
#endif
}
multiqueue_free(loop->fast_events);
multiqueue_free(loop->thread_events);
multiqueue_free(loop->events);
kl_destroy(WatcherPtr, loop->children);
return rv;
}
void loop_purge(Loop *loop)
{
uv_mutex_lock(&loop->mutex);
multiqueue_purge_events(loop->thread_events);
multiqueue_purge_events(loop->fast_events);
uv_mutex_unlock(&loop->mutex);
}
size_t loop_size(Loop *loop)
{
uv_mutex_lock(&loop->mutex);
size_t rv = multiqueue_size(loop->thread_events);
uv_mutex_unlock(&loop->mutex);
return rv;
}
static void async_cb(uv_async_t *handle)
{
Loop *l = handle->loop->data;
uv_mutex_lock(&l->mutex);
// Flush thread_events to fast_events for processing on main loop.
while (!multiqueue_empty(l->thread_events)) {
Event ev = multiqueue_get(l->thread_events);
multiqueue_put_event(l->fast_events, ev);
}
uv_mutex_unlock(&l->mutex);
}
static void timer_cb(uv_timer_t *handle)
{
bool *timeout_expired = handle->data;
*timeout_expired = true;
}
static void timer_close_cb(uv_handle_t *handle)
{
xfree(handle->data);
}