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Minor tweaks
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@@ -1966,7 +1966,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
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// GLFW3 CursorEnter Callback, when cursor enters the window
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static void CursorEnterCallback(GLFWwindow *window, int enter)
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{
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if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
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if (enter) CORE.Input.Mouse.cursorOnScreen = true;
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else CORE.Input.Mouse.cursorOnScreen = false;
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}
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