Minor tweaks

This commit is contained in:
Ray
2023-10-14 10:56:09 +02:00
parent 2f08f435b9
commit 005ba155c0
3 changed files with 4 additions and 4 deletions

View File

@@ -2812,7 +2812,7 @@ static void RecordAutomationEvent(unsigned int frame)
// INPUT_GAMEPAD_CONNECT // INPUT_GAMEPAD_CONNECT
/* /*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready (CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
{ {
// TODO: Save gamepad connect event // TODO: Save gamepad connect event
} }
@@ -2821,7 +2821,7 @@ static void RecordAutomationEvent(unsigned int frame)
// INPUT_GAMEPAD_DISCONNECT // INPUT_GAMEPAD_DISCONNECT
/* /*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready (!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
{ {
// TODO: Save gamepad disconnect event // TODO: Save gamepad disconnect event
} }

View File

@@ -1966,7 +1966,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
// GLFW3 CursorEnter Callback, when cursor enters the window // GLFW3 CursorEnter Callback, when cursor enters the window
static void CursorEnterCallback(GLFWwindow *window, int enter) static void CursorEnterCallback(GLFWwindow *window, int enter)
{ {
if (enter == true) CORE.Input.Mouse.cursorOnScreen = true; if (enter) CORE.Input.Mouse.cursorOnScreen = true;
else CORE.Input.Mouse.cursorOnScreen = false; else CORE.Input.Mouse.cursorOnScreen = false;
} }

View File

@@ -1336,7 +1336,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
// GLFW3 CursorEnter Callback, when cursor enters the window // GLFW3 CursorEnter Callback, when cursor enters the window
static void CursorEnterCallback(GLFWwindow *window, int enter) static void CursorEnterCallback(GLFWwindow *window, int enter)
{ {
if (enter == true) CORE.Input.Mouse.cursorOnScreen = true; if (enter) CORE.Input.Mouse.cursorOnScreen = true;
else CORE.Input.Mouse.cursorOnScreen = false; else CORE.Input.Mouse.cursorOnScreen = false;
} }