[raylib.h] renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS (#5592)

* renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS to SHADER_LOC_VERTEX_INSTANCETRANSFORM

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Thomas Anderson
2026-02-25 17:35:15 -06:00
committed by GitHub
parent ecaa1d3d18
commit 006216bfcb
5 changed files with 5 additions and 5 deletions

View File

@@ -814,7 +814,7 @@ typedef enum {
SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices
SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights
SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation)
SHADER_LOC_VERTEX_INSTANCETRANSFORMS // Shader location: vertex attribute: instance transforms
SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms
} ShaderLocationIndex;
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO