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Reviewed some TODO comments
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@@ -3028,8 +3028,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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// NOTE: This behaviour could be conditioned by graphic driver...
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unsigned int fboId = rlLoadFramebuffer(width, height);
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// TODO: Create depth texture/renderbuffer for fbo?
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glBindFramebuffer(GL_FRAMEBUFFER, fboId);
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glBindTexture(GL_TEXTURE_2D, 0);
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