diff --git a/src/core.c b/src/core.c index 15aab363a..d7bff21fe 100644 --- a/src/core.c +++ b/src/core.c @@ -4606,6 +4606,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i // NOTE: Before closing window, while loop must be left! } +#if defined(SUPPORT_SCREEN_CAPTURE) else if (key == GLFW_KEY_F12 && action == GLFW_PRESS) { #if defined(SUPPORT_GIF_RECORDING) @@ -4648,14 +4649,13 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i } } else -#endif // SUPPORT_GIF_RECORDING -#if defined(SUPPORT_SCREEN_CAPTURE) +#endif // SUPPORT_GIF_RECORDING { TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); screenshotCounter++; } -#endif // SUPPORT_SCREEN_CAPTURE } +#endif // SUPPORT_SCREEN_CAPTURE else { // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 @@ -5978,6 +5978,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey) // Time to close the window. CORE.Window.shouldClose = true; } +#if defined(SUPPORT_SCREEN_CAPTURE) else if (key == KEY_F12 && down) { #if defined(SUPPORT_GIF_RECORDING) @@ -6011,14 +6012,13 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey) } } else -#endif // SUPPORT_GIF_RECORDING -#if defined(SUPPORT_SCREEN_CAPTURE) +#endif // SUPPORT_GIF_RECORDING { TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); screenshotCounter++; } -#endif // SUPPORT_SCREEN_CAPTURE } +#endif // SUPPORT_SCREEN_CAPTURE else { CORE.Input.Keyboard.currentKeyState[key] = down;