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https://github.com/raysan5/raylib.git
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Remove rcore.h include from SDL (#3475)
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@@ -49,8 +49,6 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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#include "rcore.h"
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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@@ -998,7 +996,7 @@ void PollInputEvents(void)
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switch (event.type)
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switch (event.type)
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{
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{
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case SDL_QUIT: CORE.Window.shouldClose = true; break;
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case SDL_QUIT: CORE.Window.shouldClose = true; break;
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case SDL_DROPFILE: // Dropped file
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case SDL_DROPFILE: // Dropped file
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{
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{
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if (CORE.Window.dropFileCount == 0)
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if (CORE.Window.dropFileCount == 0)
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@@ -1019,7 +1017,7 @@ void PollInputEvents(void)
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
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SDL_free(event.drop.file);
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SDL_free(event.drop.file);
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CORE.Window.dropFileCount++;
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CORE.Window.dropFileCount++;
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}
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}
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else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
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else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
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@@ -1274,7 +1272,7 @@ int InitPlatform(void)
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SDL_Joystick *gamepad = SDL_JoystickOpen(0);
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SDL_Joystick *gamepad = SDL_JoystickOpen(0);
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//if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
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//if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
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}
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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