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WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
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@@ -39,7 +39,7 @@ int main(void)
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Model model = LoadModel("resources/models/castle.obj"); // Load model
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Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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@@ -76,7 +76,7 @@ int main(void)
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{
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UnloadModel(model); // Unload previous model
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model = LoadModel(droppedFiles[0]); // Load new model
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
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bounds = MeshBoundingBox(model.meshes[0]);
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@@ -87,7 +87,7 @@ int main(void)
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// Unload current model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(droppedFiles[0]);
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model.materials[0].maps[MAP_DIFFUSE].texture = texture;
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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}
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}
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