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Corrected camera issue and added function
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@@ -437,6 +437,7 @@ void SetResetControl(int resetKey);
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void SetPawnControl(int pawnControlKey);
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void SetFnControl(int fnControlKey);
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void SetSmoothZoomControl(int smoothZoomControlKey);
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void SetOrbitalTarget(Vector3 target);
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int GetShaderLocation(Shader shader, const char *uniformName);
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);
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