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Some code tweaks
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@@ -1027,7 +1027,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
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if (instancing)
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{
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// Create instances buffer
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instanceTransforms = RL_MALLOC(instances*sizeof(float16));
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instanceTransforms = (float16 *)RL_MALLOC(instances*sizeof(float16));
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// Fill buffer with instances transformations as float16 arrays
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for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]);
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