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	Remove TODO comments (already done)
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		| @@ -423,7 +423,6 @@ typedef struct Material { | |||||||
| } Material; | } Material; | ||||||
|  |  | ||||||
| // 3d Model type | // 3d Model type | ||||||
| // TODO: Replace shader/testure by material |  | ||||||
| typedef struct Model { | typedef struct Model { | ||||||
|     Mesh mesh;                  // Vertex data buffers (RAM and VRAM) |     Mesh mesh;                  // Vertex data buffers (RAM and VRAM) | ||||||
|     Matrix transform;           // Local transform matrix |     Matrix transform;           // Local transform matrix | ||||||
|   | |||||||
| @@ -446,7 +446,6 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) | |||||||
| } | } | ||||||
|  |  | ||||||
| // Get collision rectangle for two rectangles collision | // Get collision rectangle for two rectangles collision | ||||||
| // TODO: Depending on rec1 and rec2 order, it fails -> Review! |  | ||||||
| Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) | Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) | ||||||
| { | { | ||||||
|     Rectangle retRec = { 0, 0, 0, 0 }; |     Rectangle retRec = { 0, 0, 0, 0 }; | ||||||
|   | |||||||
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