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Remove TODO comments (already done)
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@@ -423,7 +423,6 @@ typedef struct Material {
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} Material;
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} Material;
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// 3d Model type
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// 3d Model type
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// TODO: Replace shader/testure by material
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typedef struct Model {
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typedef struct Model {
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Mesh mesh; // Vertex data buffers (RAM and VRAM)
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Mesh mesh; // Vertex data buffers (RAM and VRAM)
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Matrix transform; // Local transform matrix
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Matrix transform; // Local transform matrix
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@@ -446,7 +446,6 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
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}
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}
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// Get collision rectangle for two rectangles collision
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// Get collision rectangle for two rectangles collision
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// TODO: Depending on rec1 and rec2 order, it fails -> Review!
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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{
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{
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Rectangle retRec = { 0, 0, 0, 0 };
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Rectangle retRec = { 0, 0, 0, 0 };
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