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Add oculus simulator (in case device is not detected)
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@@ -607,14 +607,15 @@ void Begin3dMode(Camera camera)
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rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
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if (VrEnabled()) BeginOculusDrawing();
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if (IsOculusReady()) BeginOculusDrawing();
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}
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// Ends 3D mode and returns to default 2D orthographic mode
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void End3dMode(void)
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{
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if (VrEnabled()) EndOculusDrawing();
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else rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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if (IsOculusReady()) EndOculusDrawing();
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rlglDraw(); // Process internal buffers (update + draw)
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rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
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rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack
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