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	removed glfwSetWindowPos on InitWindow (#2732)
* removed glfwSetWindowPos on InitWindow * removed execute permission from CMakeLists
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								src/rcore.c
									
									
									
									
									
								
							| @@ -241,7 +241,7 @@ | ||||
|         //#define GLFW_EXPOSE_NATIVE_COCOA    // WARNING: Fails due to type redefinition | ||||
|         #include "GLFW/glfw3native.h"       // Required for: glfwGetCocoaWindow() | ||||
|     #endif | ||||
|      | ||||
|  | ||||
|     // TODO: HACK: Added flag if not provided by GLFW when using external library | ||||
|     // Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev | ||||
|     #if !defined(GLFW_MOUSE_PASSTHROUGH) | ||||
| @@ -1708,12 +1708,12 @@ int GetCurrentMonitor(void) | ||||
|         { | ||||
|             // Get the handle of the monitor that the specified window is in full screen on | ||||
|             monitor = glfwGetWindowMonitor(CORE.Window.handle); | ||||
|              | ||||
|  | ||||
|             for (int i = 0; i < monitorCount; i++) | ||||
|             { | ||||
|                 if (monitors[i] == monitor) | ||||
|                 {  | ||||
|                     index = i;  | ||||
|                 { | ||||
|                     index = i; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
| @@ -1735,7 +1735,7 @@ int GetCurrentMonitor(void) | ||||
|  | ||||
|                 monitor = monitors[i]; | ||||
|                 glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height); | ||||
|                  | ||||
|  | ||||
|                 if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height)) | ||||
|                 { | ||||
|                     index = i; | ||||
| @@ -3790,7 +3790,7 @@ float GetMouseWheelMove(void) | ||||
| Vector2 GetMouseWheelMoveV(void) | ||||
| { | ||||
|     Vector2 result = { 0 }; | ||||
|     | ||||
|  | ||||
|     result = CORE.Input.Mouse.currentWheelMove; | ||||
|  | ||||
|     return result; | ||||
| @@ -4107,18 +4107,6 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|  | ||||
|         if (CORE.Window.handle) | ||||
|         { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|             // Center window on screen | ||||
|             int windowPosX, windowPosY; | ||||
|             glfwGetMonitorPos(monitor, &windowPosX, &windowPosY); | ||||
|             windowPosX += CORE.Window.display.width/2 - CORE.Window.screen.width/2; | ||||
|             windowPosY += CORE.Window.display.height/2 - CORE.Window.screen.height/2; | ||||
|  | ||||
|             if (windowPosX < 0) windowPosX = 0; | ||||
|             if (windowPosY < 0) windowPosY = 0; | ||||
|  | ||||
|             glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY); | ||||
| #endif | ||||
|             CORE.Window.render.width = CORE.Window.screen.width; | ||||
|             CORE.Window.render.height = CORE.Window.screen.height; | ||||
|         } | ||||
| @@ -4139,7 +4127,7 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|     glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); | ||||
|     glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback); | ||||
|     glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); | ||||
|      | ||||
|  | ||||
|     // Set input callback events | ||||
|     glfwSetKeyCallback(CORE.Window.handle, KeyCallback); | ||||
|     glfwSetCharCallback(CORE.Window.handle, CharCallback); | ||||
| @@ -4272,7 +4260,7 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|             drmModeFreeConnector(con); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|  | ||||
|     if (!CORE.Window.connector) | ||||
|     { | ||||
|         TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); | ||||
| @@ -4318,19 +4306,19 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|  | ||||
|     const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; | ||||
|     const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60; | ||||
|      | ||||
|  | ||||
|     // Try to find an exact matching mode | ||||
|     CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); | ||||
|      | ||||
|  | ||||
|     // If nothing found, try to find a nearly matching mode | ||||
|     if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); | ||||
|      | ||||
|  | ||||
|     // If nothing found, try to find an exactly matching mode including interlaced | ||||
|     if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); | ||||
|      | ||||
|  | ||||
|     // If nothing found, try to find a nearly matching mode including interlaced | ||||
|     if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); | ||||
|      | ||||
|  | ||||
|     // If nothing found, there is no suitable mode | ||||
|     if (CORE.Window.modeIndex < 0) | ||||
|     { | ||||
| @@ -5278,7 +5266,7 @@ static void WindowFocusCallback(GLFWwindow *window, int focused) | ||||
| static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) | ||||
| { | ||||
|     if (key < 0) return;    // Security check, macOS fn key generates -1 | ||||
|      | ||||
|  | ||||
|     // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 | ||||
|     // to work properly with our implementation (IsKeyDown/IsKeyUp checks) | ||||
|     if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; | ||||
|   | ||||
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