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Reviewed some examples and warnings
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@@ -50,7 +50,7 @@ int main(void)
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Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
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// Load animations
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unsigned int animsCount = 0;
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int animsCount = 0;
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int animFrameCounter = 0, animId = 0;
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ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
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