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REVIEWED: Clear SSBO buffers on loading #2185
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@@ -3899,6 +3899,8 @@ unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int u
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glGenBuffers(1, &ssbo);
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glGenBuffers(1, &ssbo);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
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glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
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glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
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glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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#endif
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#endif
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return ssbo;
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return ssbo;
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