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int math done with floats causes warnings. (#3218)
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@@ -1693,8 +1693,8 @@ void SetWindowMonitor(int monitor)
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if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
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if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
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else
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else
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{
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{
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const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f);
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const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2);
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const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f);
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const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2);
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glfwSetWindowPos(CORE.Window.handle, x, y);
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glfwSetWindowPos(CORE.Window.handle, x, y);
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}
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}
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}
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}
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