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Update models_mesh_picking.c
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@@ -197,7 +197,7 @@ int main(void)
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collision.normal.y,
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collision.normal.y,
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collision.normal.z), 10, ypos + 30, 10, BLACK);
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collision.normal.z), 10, ypos + 30, 10, BLACK);
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if (triHitInfo.hit && strcmp(hitObjectName, "Triangle") == 0)
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if (triHitInfo.hit && TextIsEqual(hitObjectName, "Triangle"))
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DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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}
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}
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