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Fix some other typos
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@@ -69,7 +69,7 @@ static void GetShaderLightsLocations(Shader shader); // Get shader locations
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static void SetShaderLightsValues(Shader shader); // Set shader uniform values for lights
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// Vector3 math functions
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static float VectorLength(const Vector3 v); // Calculate vector lenght
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static float VectorLength(const Vector3 v); // Calculate vector length
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static void VectorNormalize(Vector3 *v); // Normalize provided vector
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static Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
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@@ -444,7 +444,7 @@ static void SetShaderLightsValues(Shader shader)
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}
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}
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// Calculate vector lenght
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// Calculate vector length
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float VectorLength(const Vector3 v)
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{
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float length;
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