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	Fix some other typos
This commit is contained in:
		| @@ -3,11 +3,11 @@ | |||||||
|     void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                     // Draw a line in 3D world space |     void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                     // Draw a line in 3D world space | ||||||
|     void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis,  |     void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis,  | ||||||
|                       float rotationAngle, Color color);                                                // Draw a circle in 3D world space |                       float rotationAngle, Color color);                                                // Draw a circle in 3D world space | ||||||
|     void DrawCube(Vector3 position, float width, float height, float lenght, Color color);              // Draw cube |     void DrawCube(Vector3 position, float width, float height, float length, Color color);              // Draw cube | ||||||
|     void DrawCubeV(Vector3 position, Vector3 size, Color color);                                        // Draw cube (Vector version) |     void DrawCubeV(Vector3 position, Vector3 size, Color color);                                        // Draw cube (Vector version) | ||||||
|     void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);         // Draw cube wires |     void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);         // Draw cube wires | ||||||
|     void DrawCubeTexture(Texture2D texture, Vector3 position, float width,  |     void DrawCubeTexture(Texture2D texture, Vector3 position, float width,  | ||||||
|                          float height, float lenght, Color color);                                      // Draw cube textured |                          float height, float length, Color color);                                      // Draw cube textured | ||||||
|     void DrawSphere(Vector3 centerPos, float radius, Color color);                                      // Draw sphere |     void DrawSphere(Vector3 centerPos, float radius, Color color);                                      // Draw sphere | ||||||
|     void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);             // Draw sphere with extended parameters |     void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);             // Draw sphere with extended parameters | ||||||
|     void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);          // Draw sphere wires |     void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);          // Draw sphere wires | ||||||
|   | |||||||
| @@ -69,7 +69,7 @@ static void GetShaderLightsLocations(Shader shader);    // Get shader locations | |||||||
| static void SetShaderLightsValues(Shader shader);       // Set shader uniform values for lights | static void SetShaderLightsValues(Shader shader);       // Set shader uniform values for lights | ||||||
|  |  | ||||||
| // Vector3 math functions | // Vector3 math functions | ||||||
| static float VectorLength(const Vector3 v);             // Calculate vector lenght | static float VectorLength(const Vector3 v);             // Calculate vector length | ||||||
| static void VectorNormalize(Vector3 *v);                // Normalize provided vector | static void VectorNormalize(Vector3 *v);                // Normalize provided vector | ||||||
| static Vector3 VectorSubtract(Vector3 v1, Vector3 v2);  // Substract two vectors | static Vector3 VectorSubtract(Vector3 v1, Vector3 v2);  // Substract two vectors | ||||||
|  |  | ||||||
| @@ -444,7 +444,7 @@ static void SetShaderLightsValues(Shader shader) | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| // Calculate vector lenght | // Calculate vector length | ||||||
| float VectorLength(const Vector3 v) | float VectorLength(const Vector3 v) | ||||||
| { | { | ||||||
|     float length; |     float length; | ||||||
|   | |||||||
| @@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void);                                // Vector with c | |||||||
| RMDEF Vector2 Vector2One(void);                                 // Vector with components value 1.0f | RMDEF Vector2 Vector2One(void);                                 // Vector with components value 1.0f | ||||||
| RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2);               // Add two vectors (v1 + v2) | RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2);               // Add two vectors (v1 + v2) | ||||||
| RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);          // Subtract two vectors (v1 - v2) | RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);          // Subtract two vectors (v1 - v2) | ||||||
| RMDEF float Vector2Lenght(Vector2 v);                           // Calculate vector length | RMDEF float Vector2Length(Vector2 v);                           // Calculate vector length | ||||||
| RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2);          // Calculate two vectors dot product | RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2);          // Calculate two vectors dot product | ||||||
| RMDEF float Vector2Distance(Vector2 v1, Vector2 v2);            // Calculate distance between two vectors | RMDEF float Vector2Distance(Vector2 v1, Vector2 v2);            // Calculate distance between two vectors | ||||||
| RMDEF float Vector2Angle(Vector2 v1, Vector2 v2);               // Calculate angle between two vectors in X-axis | RMDEF float Vector2Angle(Vector2 v1, Vector2 v2);               // Calculate angle between two vectors in X-axis | ||||||
| @@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div) | |||||||
| // Normalize provided vector | // Normalize provided vector | ||||||
| RMDEF void Vector2Normalize(Vector2 *v) | RMDEF void Vector2Normalize(Vector2 *v) | ||||||
| { | { | ||||||
|     Vector2Divide(v, Vector2Lenght(*v)); |     Vector2Divide(v, Vector2Length(*v)); | ||||||
| } | } | ||||||
|  |  | ||||||
| //---------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------- | ||||||
|   | |||||||
| @@ -2397,7 +2397,7 @@ static Image LoadASTC(const char *fileName) | |||||||
|         unsigned char blockZ;       // Block Z dimensions (1 for 2D images) |         unsigned char blockZ;       // Block Z dimensions (1 for 2D images) | ||||||
|         unsigned char width[3];     // Image width in pixels (24bit value) |         unsigned char width[3];     // Image width in pixels (24bit value) | ||||||
|         unsigned char height[3];    // Image height in pixels (24bit value) |         unsigned char height[3];    // Image height in pixels (24bit value) | ||||||
|         unsigned char lenght[3];    // Image Z-size (1 for 2D images) |         unsigned char length[3];    // Image Z-size (1 for 2D images) | ||||||
|     } ASTCHeader; |     } ASTCHeader; | ||||||
|  |  | ||||||
|     Image image; |     Image image; | ||||||
|   | |||||||
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	 Wilhem Barbier
					Wilhem Barbier