Improved modules description -IN PROGRESS-

Working in modules configuration flags...
This commit is contained in:
Ray
2017-02-16 00:50:02 +01:00
parent 1c364cc507
commit 05cff44d0a
15 changed files with 269 additions and 139 deletions

View File

@@ -1,11 +1,13 @@
/**********************************************************************************************
*
* Physac - 2D Physics library for videogames
* Physac v1.0 - 2D Physics library for videogames
*
* Description: Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
* to simluate physics. A physics step contains the following phases: get collision information, apply dynamics,
* collision solving and position correction. It uses a very simple struct for physic bodies with a position vector
* to be used in any 3D rendering API.
* DESCRIPTION:
*
* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
* to simluate physics. A physics step contains the following phases: get collision information,
* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
* bodies with a position vector to be used in any 3D rendering API.
*
* CONFIGURATION:
*
@@ -37,7 +39,8 @@
* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
*
* VERY THANKS TO:
* - Ramón Santamaria (@raysan5)
* Ramón Santamaria (@raysan5)
*
*
* LICENSE: zlib/libpng
*