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REXM: RENAME: example: models_gpu_skinning
--> models_animation_gpu_skinning
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@@ -611,7 +611,7 @@ MODELS = \
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models/models_cubicmap_rendering \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_gpu_skinning \
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models/models_animation_gpu_skinning \
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models/models_heightmap_rendering \
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models/models_loading \
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models/models_loading_gltf \
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@@ -611,7 +611,7 @@ MODELS = \
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models/models_cubicmap_rendering \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_gpu_skinning \
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models/models_animation_gpu_skinning \
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models/models_heightmap_rendering \
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models/models_loading \
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models/models_loading_gltf \
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@@ -1063,7 +1063,7 @@ models/models_first_person_maze: models/models_first_person_maze.c
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models/models_geometric_shapes: models/models_geometric_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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models/models_gpu_skinning: models/models_gpu_skinning.c
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models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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@@ -170,7 +170,7 @@ Examples using raylib models functionality, including models loading/generation
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| [models_heightmap_rendering](models/models_heightmap_rendering.c) | <img src="models/models_heightmap_rendering.png" alt="models_heightmap_rendering" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [models_skybox_rendering](models/models_skybox_rendering.c) | <img src="models/models_skybox_rendering.png" alt="models_skybox_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [models_textured_cube](models/models_textured_cube.c) | <img src="models/models_textured_cube.png" alt="models_textured_cube" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
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| [models_animation_gpu_skinning](models/models_animation_gpu_skinning.c) | <img src="models/models_animation_gpu_skinning.png" alt="models_animation_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
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| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
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| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
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@@ -124,7 +124,7 @@ models;models_waving_cubes;★★★☆;2.5;3.7;2019;2025;"Codecat";@codecat
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models;models_heightmap_rendering;★☆☆☆;1.8;3.5;2015;2025;"Ramon Santamaria";@raysan5
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models;models_skybox_rendering;★★☆☆;1.8;4.0;2017;2025;"Ramon Santamaria";@raysan5
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models;models_textured_cube;★★☆☆;4.5;4.5;2022;2025;"Ramon Santamaria";@raysan5
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models;models_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Holden";@orangeduck
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models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Holden";@orangeduck
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models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
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models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
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shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [models] example - gpu skinning
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* raylib [models] example - animation gpu skinning
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -37,7 +37,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - animation gpu skinning");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
@@ -55,7 +55,7 @@
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>models_loading</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>models_gpu_skinning</ProjectName>
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<ProjectName>models_animation_gpu_skinning</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -553,7 +553,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\models\models_gpu_skinning.c" />
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<ClCompile Include="..\..\..\examples\models\models_animation_gpu_skinning.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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@@ -299,7 +299,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "e
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{FAFEE2F9-24B0-4AF1-B512-433E9590033F}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation_gpu_skinning", "examples\models_animation_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap_rendering", "examples\shaders_shadowmap_rendering.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}"
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EndProject
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