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Remove old postprocessing system
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@@ -41,10 +41,7 @@ int main()
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Shader shader = LoadShader("resources/shaders/base.vs",
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"resources/shaders/bloom.fs"); // Load postpro shader
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// NOTE: Old postprocessing system is not flexible enough despite being very easy to use
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//SetPostproShader(shader); // Set fullscreen postprocessing shader
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// New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Setup orbital camera
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@@ -69,7 +66,7 @@ int main()
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ClearBackground(RAYWHITE);
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BeginTextureMode(target); // Enable render to texture RenderTexture2D
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BeginTextureMode(target); // Enable drawing to texture
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Begin3dMode(camera);
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