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Update raymath.h
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@@ -2555,7 +2555,7 @@ RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
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// Decompose a transformation matrix into its rotational, translational and scaling components and remove shear
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// Decompose a transformation matrix into its rotational, translational and scaling components and remove shear
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RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale)
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RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale)
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{
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{
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float eps = 1e-9;
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float eps = (float)1e-9;
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// Extract Translation
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// Extract Translation
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translation->x = mat.m12;
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translation->x = mat.m12;
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