diff --git a/examples/Makefile b/examples/Makefile
index 291ebed9f..52ace7b08 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -644,7 +644,7 @@ SHADERS = \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_rounded_rectangle \
- shaders/shaders_shadowmap \
+ shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 5575f580f..e41d66a06 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -644,7 +644,7 @@ SHADERS = \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_rounded_rectangle \
- shaders/shaders_shadowmap \
+ shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
@@ -1240,12 +1240,12 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
-shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
+shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
--preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
- --preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
+ --preload-file shaders/shaders_shadowmap_rendering.png@shaders_shadowmap_rendering.png
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
diff --git a/examples/README.md b/examples/README.md
index 6d3d23f41..7f1dcb52f 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
| [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) |
| ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) |
| ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
-| [shaders_shadowmap](shaders/shaders_shadowmap.c) |
| ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
+| [shaders_shadowmap_rendering](shaders/shaders_shadowmap_rendering.c) |
| ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
| [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) |
| ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
| [shaders_write_depth](shaders/shaders_write_depth.c) |
| ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) |
| ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 32746ca45..c66648a63 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -146,7 +146,7 @@ shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chrisc
shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
-shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
+shaders;shaders_shadowmap_rendering;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad
diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap_rendering.c
similarity index 100%
rename from examples/shaders/shaders_shadowmap.c
rename to examples/shaders/shaders_shadowmap_rendering.c
diff --git a/examples/shaders/shaders_shadowmap.png b/examples/shaders/shaders_shadowmap_rendering.png
similarity index 100%
rename from examples/shaders/shaders_shadowmap.png
rename to examples/shaders/shaders_shadowmap_rendering.png
diff --git a/projects/VS2022/examples/shaders_shadowmap.vcxproj b/projects/VS2022/examples/shaders_shadowmap_rendering.vcxproj
similarity index 98%
rename from projects/VS2022/examples/shaders_shadowmap.vcxproj
rename to projects/VS2022/examples/shaders_shadowmap_rendering.vcxproj
index 48dbcb3e5..f5a2e13b8 100644
--- a/projects/VS2022/examples/shaders_shadowmap.vcxproj
+++ b/projects/VS2022/examples/shaders_shadowmap_rendering.vcxproj
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+ false
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+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+ Level3
+ Disabled
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+ true
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+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+ CompileAsC
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+ Console
+ true
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+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+
+
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+ Copy Debug DLL to output directory
+
+
+
+
+ Level3
+
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+ MaxSpeed
+ true
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+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+ CompileAsC
+ true
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+
+ Console
+ true
+ true
+ true
+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+
+
+
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+ Level3
+
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+ MaxSpeed
+ true
+ true
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+ CompileAsC
+ true
+
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+ true
+ true
+ true
+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+
+
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+ Level3
+
+
+ MaxSpeed
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+ CompileAsC
+ true
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+ Console
+ true
+ true
+ true
+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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+
+
+
+
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+
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+ MaxSpeed
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
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+ true
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+ true
+ true
+ true
+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+
+
+ xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+
+
+ Copy Release DLL to output directory
+
+
+
+
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+ true
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+ true
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+ true
+ true
+ true
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+ $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+
+
+ xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+
+
+ Copy Release DLL to output directory
+
+
+
+
+ Level3
+
+
+ MaxSpeed
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
+ CompileAsC
+ true
+
+
+ Console
+ true
+ true
+ true
+ raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
+
+
+ xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
+
+
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+
+
+
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+
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+
\ No newline at end of file
diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln
index e89b64836..bab2b32a8 100644
--- a/projects/VS2022/raylib.sln
+++ b/projects/VS2022/raylib.sln
@@ -301,7 +301,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}"
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap_rendering", "examples\shaders_shadowmap_rendering.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_bone_socket", "examples\models_bone_socket.vcxproj", "{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}"
EndProject