From 07070b81e8c0ce20da1ed92c77f8420ab1f0e400 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 8 Sep 2025 20:33:36 +0200 Subject: [PATCH] REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering` --- examples/Makefile | 2 +- examples/Makefile.Web | 6 +- examples/README.md | 2 +- examples/examples_list.txt | 2 +- ...dowmap.c => shaders_shadowmap_rendering.c} | 0 ...ap.png => shaders_shadowmap_rendering.png} | Bin ...oj => shaders_shadowmap_rendering.vcxproj} | 1136 ++++++++--------- projects/VS2022/raylib.sln | 2 +- 8 files changed, 575 insertions(+), 575 deletions(-) rename examples/shaders/{shaders_shadowmap.c => shaders_shadowmap_rendering.c} (100%) rename examples/shaders/{shaders_shadowmap.png => shaders_shadowmap_rendering.png} (100%) rename projects/VS2022/examples/{shaders_shadowmap.vcxproj => shaders_shadowmap_rendering.vcxproj} (98%) diff --git a/examples/Makefile b/examples/Makefile index 291ebed9f..52ace7b08 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -644,7 +644,7 @@ SHADERS = \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ shaders/shaders_rounded_rectangle \ - shaders/shaders_shadowmap \ + shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 5575f580f..e41d66a06 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -644,7 +644,7 @@ SHADERS = \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ shaders/shaders_rounded_rectangle \ - shaders/shaders_shadowmap \ + shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ @@ -1240,12 +1240,12 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ --preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs -shaders/shaders_shadowmap: shaders/shaders_shadowmap.c +shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \ --preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \ --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \ - --preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png + --preload-file shaders/shaders_shadowmap_rendering.png@shaders_shadowmap_rendering.png shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ diff --git a/examples/README.md b/examples/README.md index 6d3d23f41..7f1dcb52f 100644 --- a/examples/README.md +++ b/examples/README.md @@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete | [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | shaders_deferred_rendering | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) | | [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | shaders_hybrid_rendering | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) | | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | shaders_texture_tiling | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) | -| [shaders_shadowmap](shaders/shaders_shadowmap.c) | shaders_shadowmap | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) | +| [shaders_shadowmap_rendering](shaders/shaders_shadowmap_rendering.c) | shaders_shadowmap_rendering | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) | | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | shaders_vertex_displacement | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) | | [shaders_write_depth](shaders/shaders_write_depth.c) | shaders_write_depth | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) | | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | shaders_basic_pbr | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) | diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 32746ca45..c66648a63 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -146,7 +146,7 @@ shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chrisc shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605 -shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev +shaders;shaders_shadowmap_rendering;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap_rendering.c similarity index 100% rename from examples/shaders/shaders_shadowmap.c rename to examples/shaders/shaders_shadowmap_rendering.c diff --git a/examples/shaders/shaders_shadowmap.png b/examples/shaders/shaders_shadowmap_rendering.png similarity index 100% rename from examples/shaders/shaders_shadowmap.png rename to examples/shaders/shaders_shadowmap_rendering.png diff 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index e89b64836..bab2b32a8 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -301,7 +301,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap_rendering", "examples\shaders_shadowmap_rendering.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_bone_socket", "examples\models_bone_socket.vcxproj", "{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}" EndProject