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REVIEWED: Some flags for window/context creation attributes
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@@ -171,19 +171,25 @@ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_TYPE_RGBA_ARB 0x202b
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// Context acceleration types
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#define WGL_NO_ACCELERATION_ARB 0x2025 // OpenGL 1.1 GDI software rasterizer
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027 // OpenGL hardware-accelerated, using GPU-drivers provided by vendor
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// WGL_ARB_multisample extension supported
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041 // Multisampling: 1 if multisample buffers are supported
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#define WGL_SAMPLES_ARB 0x2042 // Multisampling: Number of samples per pixel (4, 8, 16)
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// WGL_ARB_framebuffer_sRGB extension supported
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#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 // GL_TRUE if the framebuffer can do sRGB conversion
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
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#define WGL_TRANSPARENT_ARB 0x200A
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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