Simplified internal (default) dynamic buffers

This commit is contained in:
raysan5
2016-05-12 12:20:23 +02:00
parent 454b422fd6
commit 075f51e0a3
3 changed files with 84 additions and 120 deletions

View File

@@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
int triangleCount; // number of triangles to draw
int triangleCount; // number of triangles stored (indexed or not)
BoundingBox bounds; // mesh limits defined by min and max points