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Simplified internal (default) dynamic buffers
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@@ -147,7 +147,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
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unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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unsigned short *indices; // vertex indices (in case vertex data comes indexed)
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int triangleCount; // number of triangles to draw
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int triangleCount; // number of triangles stored (indexed or not)
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BoundingBox bounds; // mesh limits defined by min and max points
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