Support 4 components mesh.tangent data

Added struct Vector4 for convenience
This commit is contained in:
Ray
2018-02-24 12:31:32 +01:00
parent 6d64327a87
commit 077bef4286
4 changed files with 31 additions and 18 deletions

View File

@@ -187,7 +187,7 @@ typedef unsigned char byte;
float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// vertex indices (in case vertex data comes indexed)