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Fix triangle strip array size and simplify loop (#5280)
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@@ -33,7 +33,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip");
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Vector2 points[120] = { 0 };
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Vector2 points[122] = { 0 };
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Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f };
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float segments = 6.0f;
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float insideRadius = 100.0f;
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@@ -69,17 +69,22 @@ int main(void)
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ClearBackground(RAYWHITE);
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for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
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for (int i = 0; i < pointCount; i++)
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{
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float angle1 = i*angleStep;
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Color color = ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f);
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DrawTriangle(points[i2 + 2], points[i2 + 1], points[i2], color);
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if (outline) DrawTriangleLines(points[i2], points[i2 + 1], points[i2 + 2], BLACK);
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Vector2 a = points[i*2];
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Vector2 b = points[i*2 + 1];
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Vector2 c = points[i*2 + 2];
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Vector2 d = points[i*2 + 3];
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float angle2 = angle1 + angleStep/2.0f;
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color = ColorFromHSV(angle2*RAD2DEG, 1.0f, 1.0f);
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DrawTriangle(points[i2 + 3], points[i2 + 1], points[i2 + 2], color);
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if (outline) DrawTriangleLines(points[i2 + 2], points[i2 + 1], points[i2 + 3], BLACK);
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float angle1 = i*angleStep;
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DrawTriangle(c, b, a, ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f));
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DrawTriangle(d, b, c, ColorFromHSV((angle1 + angleStep/2)*RAD2DEG, 1.0f, 1.0f));
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if (outline)
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{
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DrawTriangleLines(a, b, c, BLACK);
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DrawTriangleLines(c, b, d, BLACK);
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}
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}
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DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
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