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Renamed RayHitInfo variables
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@@ -479,8 +479,8 @@ typedef struct Ray {
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typedef struct RayHitInfo {
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bool hit; // Did the ray hit something?
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float distance; // Distance to nearest hit
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Vector3 hitPosition; // Position of nearest hit
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Vector3 hitNormal; // Surface normal of hit
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Vector3 position; // Position of nearest hit
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Vector3 normal; // Surface normal of hit
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} RayHitInfo;
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// Wave type, defines audio wave data
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