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Some code tweaks
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@@ -557,7 +557,7 @@ void DrawGizmo(Vector3 position)
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// Load a 3d model (from file)
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Model LoadModel(const char *fileName)
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{
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Model model;
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Model model = { 0 };
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Mesh mesh = { 0 };
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// NOTE: Initialize default data for model in case loading fails, maybe a cube?
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