mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-06 03:18:14 +00:00
Review default shaders usage on loading
This commit is contained in:
@@ -83,6 +83,7 @@ int main()
|
||||
// NOTE 2: We load the correct shader depending on GLSL version
|
||||
Shader shaders[MAX_POSTPRO_SHADERS];
|
||||
|
||||
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||
shaders[FX_GRAYSCALE] = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
|
||||
shaders[FX_POSTERIZATION] = LoadShader(0, FormatText("resources/shaders/glsl%i/posterization.fs", GLSL_VERSION));
|
||||
shaders[FX_DREAM_VISION] = LoadShader(0, FormatText("resources/shaders/glsl%i/dream_vision.fs", GLSL_VERSION));
|
||||
|
Reference in New Issue
Block a user