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Review default shaders usage on loading
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@@ -1,6 +1,6 @@
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// Vertex shader definition to embed, no external file required
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static const char vDistortionShaderStr[] =
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static const char distortionVShaderStr[] =
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#if defined(GRAPHICS_API_OPENGL_21)
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"#version 120 \n"
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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@@ -29,7 +29,7 @@ static const char vDistortionShaderStr[] =
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"} \n";
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// Fragment shader definition to embed, no external file required
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static const char fDistortionShaderStr[] =
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static const char distortionFShaderStr[] =
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#if defined(GRAPHICS_API_OPENGL_21)
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"#version 120 \n"
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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