Converted rlgl module in header-only

This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
This commit is contained in:
Ray
2018-07-16 17:53:47 +02:00
parent 40551958dd
commit 096fd6f2c3
7 changed files with 4272 additions and 4342 deletions

View File

@@ -1008,7 +1008,7 @@ RLAPI int MeasureText(const char *text, int fontSize);
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on sprite font
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)