mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-15 15:58:14 +00:00
Some work on multiple inputs...
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
This commit is contained in:
36
src/raylib.h
36
src/raylib.h
@@ -174,6 +174,14 @@
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#define KEY_Y 89
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#define KEY_Z 90
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#if defined(PLATFORM_ANDROID)
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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#endif
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// Mouse Buttons
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#define MOUSE_LEFT_BUTTON 0
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#define MOUSE_RIGHT_BUTTON 1
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@@ -213,6 +221,13 @@
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#define GAMEPAD_XBOX_BUTTON_RB 5
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#define GAMEPAD_XBOX_BUTTON_SELECT 6
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#define GAMEPAD_XBOX_BUTTON_START 7
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#define GAMEPAD_XBOX_BUTTON_UP 10
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#define GAMEPAD_XBOX_BUTTON_RIGHT 11
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#define GAMEPAD_XBOX_BUTTON_DOWN 12
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#define GAMEPAD_XBOX_BUTTON_LEFT 13
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1
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#if defined(PLATFORM_RPI)
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#define GAMEPAD_XBOX_AXIS_DPAD_X 7
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@@ -222,24 +237,11 @@
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#define GAMEPAD_XBOX_AXIS_LT 2
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#define GAMEPAD_XBOX_AXIS_RT 5
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#else
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#define GAMEPAD_XBOX_BUTTON_UP 10
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#define GAMEPAD_XBOX_BUTTON_DOWN 12
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#define GAMEPAD_XBOX_BUTTON_LEFT 13
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#define GAMEPAD_XBOX_BUTTON_RIGHT 11
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 4
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3
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#define GAMEPAD_XBOX_AXIS_LT_RT 2
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#endif
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1
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// Android Physic Buttons
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#define ANDROID_BACK 4
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#define ANDROID_MENU 82
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#define ANDROID_VOLUME_UP 24
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#define ANDROID_VOLUME_DOWN 25
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized from { } initializers.
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#ifdef __cplusplus
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@@ -648,7 +650,6 @@ RLAPI int StorageLoadValue(int position); // Storage loa
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
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RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
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RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
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@@ -656,6 +657,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
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@@ -679,12 +681,6 @@ RLAPI int GetTouchX(void); // Returns touch p
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RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
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RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
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#if defined(PLATFORM_ANDROID)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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bool IsButtonDown(int button); // Detect if an android physic button is being pressed
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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#endif
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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