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REVIEWED: Avoid some float -> double promotions
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@@ -2674,7 +2674,7 @@ void SetTargetFPS(int fps)
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if (fps < 1) CORE.Time.target = 0.0;
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else CORE.Time.target = 1.0/(double)fps;
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TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000);
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TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000.0f);
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}
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// Get current FPS
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@@ -5048,8 +5048,8 @@ void PollInputEvents(void)
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}
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// Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis)
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f);
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CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1;
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}
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