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added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing
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@@ -440,6 +440,9 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
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void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
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void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
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// Debug Marker for Analysis
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void rlSetMarker(const char *text);
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// NOTE: There is a set of shader related functions that are available to end user,
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// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
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