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Corrected function name
texture2D() is deprecated on GLSL 330
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@@ -22,7 +22,7 @@ void main()
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{
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{
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for (int j = -3; j < 3; j++)
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for (int j = -3; j < 3; j++)
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{
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{
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sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
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sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
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}
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}
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}
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}
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@@ -40,7 +40,7 @@ void main (void)
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}
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}
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tc += center;
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tc += center;
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vec3 color = texture2D(texture0, tc/texSize).rgb;
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vec3 color = texture(texture0, tc/texSize).rgb;
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finalColor = vec4(color, 1.0);;
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finalColor = vec4(color, 1.0);;
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}
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}
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